- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
It brings bison as a build dependency in case it is set the following way:
USES= bison or USES= bison:build
it brings bison as a run dependency in case it is set the following way:
USES= bison:run
it brings bison both as a run and build dependency in case it the set the following way:
USES= bison:both
While here trim some headers
Convert some USE_GNOME= gnomehack to USES= pathfix
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
I've got a brand new hosting, so change my email to the new
one. Also, now I can mirror some distfiles, so update
MASTER_SITES for some ports.
PR: ports/107038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
sometimes! Your goal is to make groups of colored puyos to make
them explode and send bad ghost Puyos to your oponent. You win the
game if your oponent reaches the top of the board. You can play
against computer or an other human.
PR: ports/94520
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>