- Update to version 2008.
Only for games/alienarena:
- Remove local patches (now integrated upstream).
- Check for WITH_* instead of !WITHOUT_* (avoid double negation).
- Add note about using the SDL version in FreeBSD >= 7 because of sound
problems.
- Mark Linux version as DEPRECATED (it is to be decided if it will remain in
the tree) and BROKEN (needs dependencies which aren't in the tree or are
outdated). In the meantime use the native version.
- Remove part of patch-server__sv_main.c which was causing a "Bad challenge"
error when connecting to a password protected server [1].
Reported by: "Kyle Hunter" <keletmaster@gmail.com> [1]
version 2007.604 (20070225).
- Add ${MKDIR} and @dirrmtry for share/pixmaps.
- The patches were integrated in upstream SVN, so next version will have them.
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)