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Commit Graph

6 Commits

Author SHA1 Message Date
Olli Hauer
b6ac748023 -remove MD5 2011-07-03 14:25:36 +00:00
Edwin Groothuis
c94783fe5c SHA256ify
Approved by:	krion@
2006-01-22 11:18:58 +00:00
Pav Lucistnik
56da3104ce - Update to 2.20
PR:		ports/86382
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-09-20 21:17:11 +00:00
Pav Lucistnik
809cc8d3b9 - Update to 2.10c
PR:		ports/75203
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2004-12-18 18:33:12 +00:00
Trevor Johnson
8232e82f85 SIZEify (maintainer timeout) 2004-03-31 03:12:58 +00:00
Kirill Ponomarev
85f87a32fc Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:		ports/61764
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-01-23 09:55:33 +00:00