Such great games like: Larry 1, Space quest 1,2, Police quest 1, king's quest 1-4.
All games comes in wonderfull EGA graphics and Adlib sound!
PR: ports/67261
Submitted by: Radim Kolar <hsn@netmag.cz>
lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level
into the 'at' sign (@) and reach as much points as possible by reducing the
number of moves and don't losing any time. Lost lifes (0) can easily be picked
up by simply drive over them.
WWW: http://aop.raffi.at/
PR: ports/65898
Submitted by: Aaron Zauner <az_mail@gmx.at>
Approved by: marcus (backup mentor)
Super Tux is a side-scrolling run-and-jump game with a level
editor similar to the original game "Super Mario Bros." from
the Nintendo Entertainment System.
PR: ports/65650
Submitted by: michael johnson <ahze at ahze dot net>
administrators to manage their servers via a website interface and
to display server information including live statistics to the public.
Plugin ports will come soon.
PR: ports/64874
Submitted by: Hideki Machida <hido@neojapangz.com>
The Valley is a rewrite of an old RPG from the early 1980s.
It's simple, but quite fun to play if you are retro-minded.
It was originally published as a (heavily commented) magazine
listing in Computing Today; versions for most home computers
of that time are available.
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:
PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps
Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.
PR: ports/64320
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Imagine you are skiing down an infinite slope, facing such
hazards as trees, ice, bare ground, and the man-eating Yeti!
Unfortunately, you have put your jet-powered skis on backwards,
so you can't see ahead where you are going; only behind where
you have been. However, you can turn to either side, jump or
hop through the air, teleport through hyperspace, launch
nuclear ICBMs, and cast spells to call the Fire Demon. And
since the hazards occur in patches, you can skillfully
outmaneuver them. A fun and very silly game that proves you
don't need fancy graphical user interfaces to have a good time.
WWW: http://catb.org/~esr/ski/
PR: ports/63453
Submitted by: janos.mohacsi@bsd.hu
This is a port of Apogee's 3D action title Rise of the Triad,
originally released in 1994. This port duplicates the
functionality of the original game on modern operating systems,
including Linux, Win32, OSX and now FreeBSD. In order to run
game you'll need original game data.
PR: ports/63049
Submitted by: Igor Pokrovsky <tiamat@comset.net>
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
http://forcedattack.sourceforge.net/
PR: ports/61929
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Powermanga is an arcade 2D shoot-em-up game with 41 levels and
more than 200 sprites. It runs in 320x200 or 640x400 pixels,
with Window mode or direct to screen (DGA) and support for 8,
15, 16, 24, and 32 bpp.
PR: ports/61931
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>