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Commit Graph

31 Commits

Author SHA1 Message Date
Dirk Meyer
de78af3ac5 - update to 1.4.1
Reviewed by:	exp8 run on pointyhat
Supported by:	miwi
2010-03-28 06:47:48 +00:00
Dirk Meyer
ca9c60461c - update to jpeg-8 2010-02-05 11:46:55 +00:00
Marcus von Appen
6506e45d69 - Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
  graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.

PR:		ports/142147 ports/142248 ports/142249
Approved by:	miwi (mentor implicit)
2010-01-30 09:43:31 +00:00
Dirk Meyer
eca78ec61b - bump all port that indirectly depends on libjpeg and have not yet been bumped or updated
Requested by:	edwin
2009-07-31 13:57:52 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Martin Wilke
5afc678aac - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Bump PORTREVISION

Approved by:	portmgr (xorg cleanup)
2008-03-23 16:44:09 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Edwin Groothuis
520ea289eb [PATCH] games/bomberclone: update to 0.11.8
PR:		ports/119321
Submitted by:	"Beat Gaetzi" <beat@chruetertee.ch>
2008-01-04 00:05:54 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Edwin Groothuis
311ee11262 Update to 0.11.7 2006-08-15 22:05:00 +00:00
Edwin Groothuis
9229feb646 Upgrade to version 0.11.6.2 2005-04-13 23:03:30 +00:00
Edwin Groothuis
0b25d3a09c Update to version 0.11.5
I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..

Changes:
 - Fixed: Multiplayer more as three players could not play.
   There was a bug in the automatic firewall detection.
 - Added: Show a simple information of what keys are used in
   the multiplayer screen.
 - Chagned: In Singleplayer you can select now 0 AI Players.
 - Fixed: Teamdata (as Names and Colors) will be send over the network.
 - Fixed: udp_send: bad file error fixed, in single mode we was
   still sending the quit information to all clients.
 - Fixed: Alot other strange network bugs. I.e. the rejoin part
   and that the server can leave part was not right.
2004-12-26 22:08:06 +00:00
Edwin Groothuis
b3ef383bfc Add music files.
Bump portrevision
2004-12-14 23:10:45 +00:00
Edwin Groothuis
fb75588fa3 Upgrade to version 0.11.4 2004-12-14 00:05:48 +00:00
Edwin Groothuis
3ab1990b51 Update to bomberclone version 0.11.3
Major Changes visible for the user/player:
 - second local player:
     You can now play with a two players on one computer. This works in
     networks games (host and client side) as well as in single games.

 - in game menu:
     If you press during a game ESC you'll get a menu with some buttons,
     pressing ESC again takes you back into the game.

 - passwort protection for games:
     I think that says everything, you can protect your games with a
     passwort.

 - Kicking Players from the game:
     You can kick players from the game. (only the host can)

 - Own Keymap:
     The player can redefine the keyboard settings, for both local players.

Major Changed inside the game:
 - menu handling:
     it is possible to create one menu out of another one. I don't need
     anymore to delete and create every menu again. It alowes me to greate
     the "In-Game Menu".
2004-06-16 02:26:01 +00:00
Trevor Johnson
e1177f5c54 Add size data.
Approved by:	maintainers
2004-03-18 02:27:55 +00:00
Edwin Groothuis
c9ea361463 Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5
2004-03-16 04:23:56 +00:00
Edwin Groothuis
d698ed03e0 Update to 0.11.2 2004-02-08 09:42:48 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Edwin Groothuis
2952e39b70 Upgrade to 0.11.1 2004-02-01 23:05:11 +00:00
Edwin Groothuis
a50b79ffe4 Move more of my ports which use one or more SDL libraries towards USE_SDL.
Submitted by:	edwin@mavetju.org
2004-01-20 11:28:18 +00:00
Edwin Groothuis
73a1763dc8 Update to version 0.11.0
Version 0.11.0
==============
2004-01-06

- Added Programm options to the game. For more information
  run BomberClone with -help.

- Compiler Flag added for disabling debuging. Compiler
  Flags -ggdb and -O0 won'T be set no more.
     ./configure --disable-debug

- Added smal help screen in the multiplayer selection
  screen.

- Fixed: If the player is move on a field where is
  currently an explosion then will the player die.

- wrote new OpenGameCache Server for this game and
  other games. This server is working almost the same
  way as BCMServ did. Except that there is no
  Broadcasted chat for now (but i will enable this
  soon again).

  OGC Link:
   http://bomberclone.sourceforge.net/OpenGameCache/

- Menuhandling complete rewritten and changed.
  GUI created for menus: lists, buttons, check boxes
  labels and other things created.
  -new menugraphics made by DJ Mirage.
  -mapmenu written by Patty
  -the bad response form the game to users action
   should be fixed.

- FullScreen switching from within the game
  by pressing (F8 Works for some Reason only
  in Linux)

- Changed part of the Networkhandling to detect who
  is the Game Server.

- AI Players can join network games.

- Changed all positions and framenumbers to float.
  Together with this i can drop the hard 20ms
  gameloop limitation. So the game will be able to
  run on slower systems and compare the loss of
  frames.

- some more music tracks added to the game.
  DJ Mirage made a page where people could
  upload some songs.

- BomberClone music file "cinderella_clown.mod"
  thanks to Psycho (http://www.moods.2xs.de/)

Submitted by:	edwin@mavetju.org
2004-01-07 03:12:23 +00:00
Trevor Johnson
b3ba3ae427 USE_REINPLACE need be defined only when REINPLACE_CMD is used. 2003-11-17 12:29:10 +00:00
Edwin Groothuis
c67aff95dd Update to 0.10.1 2003-10-04 06:45:33 +00:00
Edwin Groothuis
44860871a8 Upgrade to version 0.10.0 2003-07-29 01:44:36 +00:00
Edwin Groothuis
45d7369dd9 Update to version 0.9.9
I just released the new version of BomberClone. Some of the
	changes are:

	- sound support
	- dead scene if someone died
	- new type of powerup to collect called specials
	- AI players for the single mode
	- firewall option
	- alot fixes
2003-06-13 00:18:46 +00:00
Edwin Groothuis
bfd402ad12 One of the distfiles has changed suffix from .gz to .bz2.
Noticed by: Bill "distfiles" Fenner
2003-05-21 22:23:33 +00:00
Edwin Groothuis
c5a38c1cac Update to version 0.9.8 2003-05-12 09:06:12 +00:00
Edwin Groothuis
166a5bc2bc Upgrade to version 0.9.8 2003-05-12 09:00:53 +00:00
Edwin Groothuis
7ac265356e New port: games/bomberclone
This game is a clone of the game Atomic Bomber Man.
	Supports single user and network multiplayer mode.
2003-05-08 23:11:35 +00:00