- Install some more docs
- MPEG2 support removed
- Support for dynamic plugins removed
- Add OPTIONS for MT32EMU and X86_ASM
- Install more game engines
- Update COMMENT with a clearer description
- Add .desktop entry
PR: ports/146120
Submitted by: Andre Heider <a.heider@gmail.com>
Approved by: maintainer (me)
worth of changes and an altered API.
Bump the revision of all ports that depend on libFLAC and adapt to
the new API where necessary. Some patches from Debian, Gentoo,
OpenBSD, and upstream repositories.
PR: 119476
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
0.7.0 (2004-12-24)
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
PR: Miguel Mendez <flynn@energyhq.es.eu.org>
Submitted by: ports/75798
USE_SDL=yes -> USE_SDL=sdl (good examles everywhere)
WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)
See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.
PR: follow-ups of ports/55494, ports/61877
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Looks ok for me modulo he sent a shar instead of a diff
-ruN. Please, pass maintainership to Alex as I'm not going
to keep up with it.
PR: ports/56333
Submmited by: Alex Trull <alexander@trull.com>
This is part of the PR. The update to the port will have to wait
until after the ports freeze.
PR: 46150
Submitted by: Miguel Mendez <flynn@energyhq.homeip.net>