Change MAINTAINER to myself.
Clean up pkg/PLIST, fix some of the unexec rmdir's and change some of the
@dirrm's to unexec rmdir.
Add USE_LIBTOOL + remove pkg/PLIST *.la.
Actually add WWW: to pkg/DESCR.
Reported by: asami
Approved by: asami
* Add a rc.d start-up script.
* Add a wrapper around the daemon that ensures its running (suggested by
the thttpd author).
* Add a sample configuration file.
* Move one of the echo'ed messages to pkg/MESSAGES for the benefit of package
users.
* You can now 'make search' from a ports subdirectory. This will
will restrict the search to ports within this subdirectory.
* Added an additional search option to search just the port names,
e.g. 'make search name=foo' will only return ports that have 'foo' in their
name.
Approved by: asami
supports X11 library graphics. I will fix it later to allow the
use of OpenGL/Mesa well as the other libraries that Heretic
has been ported to work with in the Unix world.
PR: 17194
proto 94 (IPIP). I've been using this patch for a few weeks now for
tracking down various "things" involving some IP tunnels between some
Cisco 1720/2610 routers and several FreeBSD machines.
Submitted by: Mike Nowlin <mike@argos.org>
Status:
1) Remove pth-devel dependency. I discovered that -pthread works too.
In the process of testing a previous update, I also discovered that
if you have linuxthreads installed (as I did on my -current box), it
will use -lpthread instead of -pthread. So I had to patch configure
further to make sure that we don't get "lost dependencies" down the road.
2) Add USE_LIBTOOL. Remove *.la from pkg/PLIST.
3) Shuffle pkg/PLIST around to make it more ordered.
4) New (and faster) MASTER_SITE.
5) New patch to fix uploadWizard plugin Makefile.in so it doesn't hardcode
the pthread library.
This commit also affects PR 17471, in that it will probably help Mikhail remove
pth-devel so he can build Mozilla again. :-)
PR: 17477
Submitted by: myself
Add patches/patch-ag, which fixes the problem where there was an undefined
variable in class _map, which caused very weird things to happen during
the game. I'm surprised the compiler didn't catch this.
Submitted by: msmith, "S.C.Sprong" <s.c.sprong@student.utwente.nl>