structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
The developer said, 'There was quite a significant bug in version
1.3.6 that corrupted the geometry of Neverputt level 16, making that
game unfinishable. This was a big enough problem to warrant the
release of 1.3.7 with only one fix.'
Maintainer said:
I have contracted to the author and he said that he has re-uploaded same
version with small tweak as in tar.gz package; not tar.bz2 to make sure if it
will fix the build on alpha for real.
PR: ports/64283
Submitted by: Mezz <mezz7@cox.net> (maintainer)
Tilt the floor to roll a ball through an obstacle course within the given time.
If the ball falls or time expires, a ball is lost. Collect 100 coins to save
your progress and earn an extra ball. Red coins are worth 5. Blue coins are
worth 10.
Neverball runs under Linux, Win2K/XP, and hopefully anywhere else SDL is
supported. Hardware accellerated OpenGL support with multitexture (OpenGL 1.2.1
or greater) is required. Neverball has been tested on Intel machines as slow as
1GHz with GeForce2. Minimum system requirements may be lower.
PR: ports/58603
Submitted by: Jeremy Messenger <mezz7@cox.net>