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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-21 20:38:45 +00:00
Commit Graph

14 Commits

Author SHA1 Message Date
Dmitry Marakasov
6b5fb87219 - Switch SourceForge ports to the new File Release System: categories starting with G 2009-08-22 00:23:13 +00:00
Dmitry Marakasov
f03c844877 - Add PORTSCOUT to ignore false positive new versions 2009-06-08 14:20:01 +00:00
Rong-En Fan
741aa71483 Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.

To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.

To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.

Changes to Mk/*:
 - Add runtime detection magic in bsd.port.mk
 - Remove CONFIGURE_TARGET hack in various bsd.*.mk
 - USE_GNOME=gnometarget is now an no-op

Changes to individual ports, other than removing the CONFIGURE_TARGET hack:

= pkg-plist changed (due to the ugly CONFIGURE_TARGET prefix in * executables)
  - comms/gnuradio
  - science/abinit
  - science/elmer-fem
  - science/elmer-matc
  - science/elmer-meshgen2d
  - science/elmerfront
  - science/elmerpost

= use x86_64 as ARCH
  - devel/g-wrap

= other changes
  - print/magicfilter
    GNU_CONFIGURE -> HAS_CONFIGURE since it's not generated by autoconf

Total # of ports modified:  1,027
Total # of ports affected: ~7,000 (set GNU_CONFIGURE to yes)

PR:		126524 (obsoletes 52917)
Submitted by:	rafan
Tested on:	two pointyhat 7-amd64 exp runs (by pav)
Approved by:	portmgr (pav)
2008-08-21 06:18:49 +00:00
Dmitry Marakasov
e696084d23 Update my email address in 132 ports.
Approved by:	miwi (mentor)
2008-06-19 17:28:24 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Martin Wilke
8ee3c7d460 - Fix build on amd64/gcc42
PR:		117651
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Approved by:	portmgr (pav)
2007-10-30 13:45:14 +00:00
Mark Linimon
18b25c14ed Mark as broken with gcc4.2 on 64-bit archs. 2007-10-02 10:15:40 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Edwin Groothuis
23ac2035b9 [MAINTAINER] update my email address in 76 ports + mirror some distfiles
I've got a brand new hosting, so change my email to the new
	one.  Also, now I can mirror some distfiles, so update
	MASTER_SITES for some ports.

PR:		ports/107038
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-12-21 20:41:33 +00:00
Martin Wilke
ac0f4424c0 - Fix build with gcc4.1
PR:		ports/103820
Submitted by:	Dmitry Marakasov <amdmi3(at)mail.ru> (maintainer)
2006-09-30 11:21:10 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Edwin Groothuis
c94783fe5c SHA256ify
Approved by:	krion@
2006-01-22 11:18:58 +00:00
Pav Lucistnik
e678f97bcc Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
currently runs in Linux, Windows, and DOS. It features advanced
bodypart and material handling, multi-colored lighting and, above
all, deep gameplay.

PR:		ports/88428
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2005-11-03 19:39:22 +00:00