Puff and Blow each have a Methane Gas Gun which fires a cloud of
immobilising gas. If this comes into contact with a bad guy he will be
absorbed into the gas and then float around the screen for a limited
time. Bad guys are harmless in this state. Puff and Blow must suck the
floating gas clouds into their guns and blast them out against a
vertical surface. Bad guys then turn into bonuses which can be
collected. Be warned! - the gas cloud dissolves with time after which
baddies become active again and extremely annoyed.
WWW: http://www.methane.fsnet.co.uk/
PR: ports/61743
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
only were they hardwired, they were hardwired incorrectly (the prefix
was set to /usr/local/local/local).
Reported and tested by: Alexandr Kovalenko <never@nevermind.kiev.ua>
Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
game. The game was originally going to be a retail expansion pack for Return
To Castle Wolfenstein but the project was cancelled and the good folks at
Activision decided to give it to us for free!
It's a team game; you will win or fall along with your comrades. The only way
to complete the objectives that lead to victory is by cooperation, with each
player covering their teammates and using their class special abilities in
concert with the others.
The game is unique in that it has moving objectives that makes the gameplay a
lot of fun!
WWW: http://www.enemy-territory.com
PR: ports/61583
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
on the orbital laser platform) are tasked with protecting the VIPs
(blue) from the terrorists (red)!
WWW: http://www.icculus.org/oes/
PR: ports/61672
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
* Add ghostscript knobs [1]
* Add per-port persistent build options with a menu-driven front-end [2]
* Allow porters to override the message generated when do-configure fails [3]
* Add patch to obviate many pkg-plist files [4]
* Fix the PKG_DBDIR comment [5]
* Make ports framework more robust with regard to make index [6]
* Add new command macros to bsd.port.mk [7]
* Remove direct command use from bsd.port.mk [8]
* Make the ports system respect WITHOUT_CPU_CFLAGS [9]
* Break the SDL code out into bsd.sdl.mk [10]
* Add working support for USE_SIZE [11]
* Fix RANDOMIZE_MASTER_SITES on -CURRENT [12]
* Convert some spaces to tabs [13]
* Add new physcial categories accessibility and x11-themes [14]
* Speed up GNU configure scripts [15]
* Remove "//" from MLINKS items in PLISTs and fix make -s install and
make -s deinstall [16]
* Be more specific about looking for files in distinfo [17]
* Add new run-autotools target, and resort configure targets [18]
* Make CONFLICTS compare prefix for installed packages and PREFIX [19]
* Change directory to ${.CURDIR} before running certain make commands [20]
* When INSTALL_AS_USER is set, run ldconfig with failures ignored [21]
* Speed up the security check phase [22]
* Fix some corner cases in the PORTDOCS code [23]
* Add a new DEPRECATED macro [24]
* Make INDEX breakage more informative [25]
Look for a full write-up to follow on ports@ and ports-developers@.
PR: 36112 [1]
59909 [4]
61351 [6]
59058 [7]
59058 [8]
59493 [9]
55494 [10]
59058 [11]
59315 [12]
59058 [13]
59811 [15]
59058 [16]
59058 [17]
60882 [18]
58149 [19]
59058 [20]
61133 [21]
55331 [22]
59070 [23]
59362 [24]
59626 [25]
Submitted by: linimon [1]
eivind [2]
marcus [3]
trevor [4]
gerald [5]
linimon [6]
eik [7]
eik [8]
jeh [9]
edwin [10]
eik [11]
Sergey Matveychuk <sem@ciam.ru> [12]
eik [13]
trevor gnome [14]
adamw [15]
eik [16]
eik [17]
edwin [18]
clement [19]
eik [20]
edwin lev [21]
Eugene M. Kim <ab@astralblue.com> [22]
eik [23]
linimon [24]
eik [25]
* Support for fullscreen mode. This means that people
with 1024x768 screens get to see large tiles, too.
* A few bug fixes
PR: 61496
Submitted by: maintainer
SSC is a 2D space shoot-em-up featuring interesting physics and
alife. Destroy all enemies on screen to proceed to the next
level. Inherits a lot of ideas from the game Koules.
PR: 61507
Submitted by: Igor Pokrovsky <tiamat@comset.net>
ThudBoard - The Discworld Boardgame Board
ThudBoard is a computer application that can be used to play Thud battles
without using the actual board. If you don't have a clue what this Thud thing
is, take a look at the official Thud site at http://www.thudgame.com.
Multiple battles can be stored, so you can play many games simultaneously
without the onerous task of remembering where each individual piece was in
this battle you have been playing with your cousin in XXXX over the last
few years.
WWW: http://www.million.nl/thudboard/
PR: 61387
Submitted by: Jan Stocker <Jan.Stocker@t-online.de>
Approved by: erwin (mentor) (implicitly)
4.0.3:
- Leak in window manager's pixmap management
- Various file manager fixes
- Translation updates
- Support for KDE system tray was added
4.0.2:
* Improve window manager responsiveness
* Various bug fixes in file manager, window manager and panel
* More 64bit clean up
* New translation added: Azerbaijani
after a few minutes of play it becomes very unlikely that you
can save the game. freopen fails. this problem is discussed at
http://pub78.ezboard.com/fnethackfalconseyefrm2.showMessage?topicID=44.topic
PR: ports/48130
Submitted by: tom <tom@uffner.com>
Approved by: maintainer timeout (and that of me complained about it :-)
Some changes to the game were done by the author,
and now the download site is directly the author's
site.
PR: ports/61151
Submitted by: Rudolf Polzer <freebsd-dr@durchnull.de>