* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category if missing
- Remove indefinite article from COMMENT
Approved by: maintainers
- Convert to new options framework
- Remove ABI version numbers from LIB_DEPENDS
PR: ports/170048
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: maintainer (me)
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- remove WITH_MPEG2, it's only set WITH_VORBIS [1]
- turn X86_ASM off, I [PR submitter] tested a few games and didn't see any difference in speed, remove ONLY_FOR_ARCHS [1]
- add missing translations
PR: ports/153256
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: maintainer (me)
- Install some more docs
- MPEG2 support removed
- Support for dynamic plugins removed
- Add OPTIONS for MT32EMU and X86_ASM
- Install more game engines
- Update COMMENT with a clearer description
- Add .desktop entry
PR: ports/146120
Submitted by: Andre Heider <a.heider@gmail.com>
Approved by: maintainer (me)
worth of changes and an altered API.
Bump the revision of all ports that depend on libFLAC and adapt to
the new API where necessary. Some patches from Debian, Gentoo,
OpenBSD, and upstream repositories.
PR: 119476
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
0.7.0 (2004-12-24)
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
PR: Miguel Mendez <flynn@energyhq.es.eu.org>
Submitted by: ports/75798