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Commit Graph

18 Commits

Author SHA1 Message Date
Alejandro Pulver
22ff391bac The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:		ports/101677
2006-08-13 23:16:03 +00:00
Alejandro Pulver
3a4da27158 - Change ppc to powerpc in the Makefile because that is the value of ARCH in
FreeBSD (I didn't know ARCH can't be overriden from the original program's
  Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
2006-06-04 21:51:37 +00:00
Alejandro Pulver
ac2c14f932 - Update to version 1.32c (security patch, see below).
- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].

PR:		ports/98296
Submitted by:	alepulver (myself)
Approved by:	Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from:	q3icculus (http://icculus.org/quake3/) [1]
Security:	CVE-2006-2082
2006-06-03 14:51:46 +00:00
Alejandro Pulver
c1ec0c4cc2 - Remove unnecessary change from my last patch. The selection of .qvm / .so is
based on the sv_pure variable.

Approved by:	garga (mentor)
2006-05-27 20:57:29 +00:00
Alejandro Pulver
66c6b65ac0 - Remove DLL_ONLY=true from MAKE_ENV, it was used for testing the game
libraries on i386.

Approved by:	garga (mentor, implicitly)
2006-05-25 21:54:08 +00:00
Alejandro Pulver
eb157204cc - Bump PORTREVISION (package contents change - files added).
- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.

PR:		ports/97930
Submitted by:	alepulver (myself)
Approved by:	garga (mentor, implicitly), maintainer
2006-05-25 21:42:29 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Edwin Groothuis
a70669db12 [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:

	games/doom
	games/linux-quake3
	games/linux-quake4
	games/qcc
	games/quake-data
	games/quake-source
	games/quake2-data
	games/quake2-source
	games/quake2forge
	games/quake2lnx
	games/quake3
	games/quake3-data
	games/rtcw

PR:		ports/93546
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2006-04-06 00:21:42 +00:00
Kris Kennaway
0893d8a595 BROKEN on !i386: Does not compile 2006-01-19 23:34:06 +00:00
Edwin Groothuis
7146cbc5d7 [MAINTAINER UPDATE] games/quake3-data: redesign, change dependant ports
- Changed quake3-data/Makefile.include to be more similar
	to bsd.*.mk files, also it doesn't override port's variables.
	- Change dependant ports.

PR:		ports/90149
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-12-20 11:59:18 +00:00
Edwin Groothuis
e4550385b3 [PATCH] games/quake3: prevent quake from creating botlib.log in the current dir
quake3 creates botlib.log in the current directory. Such
	action is annoying and should be prevented.

PR:		ports/90263
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2005-12-12 21:07:11 +00:00
Edwin Groothuis
38b9055791 Added BROKEN on IA64.
PR:		ports/89901
Submitted by:	Linas Valiukas <prekybosv@shirshegsm.lt.eu.org>
2005-12-03 22:35:02 +00:00
Edwin Groothuis
535b6e3bcf Remove i386 specific parts from the Makefiles.
PR:		ports/89603
Submitted by:	Linas Valiukas <shirshegsm@gmail.com>
2005-11-28 12:04:12 +00:00
Edwin Groothuis
4f3e569d94 Fix path names in patches 2005-11-26 22:18:24 +00:00
Edwin Groothuis
6db26ba974 - Force use of a higher GCC version
- Include digest::md5 for perl on 4.x
- Add BUILD_ENV to make sure that do-build works fine
- Fix files/patch-code-unix-cons to understand $ENV{CC} and friends
- Fix files/patch-code-qcommon-common.c to include sys/types.h

Noticed by: YAPHR
2005-11-23 12:00:47 +00:00
Edwin Groothuis
1e53364329 [UPDATE] games/quake3: integrate with quake3-data
Changes:
	* Don't build install QVM's and shared libraries (QVM's are provided in the PAK files).
	* Look for data in the same directory as linux-quake3.
	* Add mirror.
	* Remove pkg-message and pkg-plist (not needed anymore)

PR:		ports/89330
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	Linas Valiukas <shirshegsm@gmail.com>
2005-11-22 05:20:37 +00:00
Pav Lucistnik
61a1cbf27c - Add more MASTER_SITES
PR:		ports/89321
Submitted by:	Linas Valiukas <shirshegsm@gmail.com> (maintainer)
2005-11-21 16:42:59 +00:00
Edwin Groothuis
cf1bd0756d New port: games/quake3 Quake III Arena -- first person shooter (native
Quake III Arena, developed by the gaming wizards at id
	Software, is the third installment of one of the most popular
	computer game franchises of all time. Organic caverns,
	gothic cathedrals and futuristic spacescapes play host to
	Quake III Arena's unrivaled blend of action, strategy and
	jaw-dropping technology as Linux gamers are invited to
	square off against 32 of history's greatest warriors. Built
	around a revolutionary new graphics engine capable of
	delivering mind blowing 3D special effects including curved
	surfaces and volumetric fog, Quake III Arena is the final
	word in deathmatching mayhem.

	This is a native build for FreeBSD. Sorry, no joystick
	support is available at this time.

PR:		ports/85429
Submitted by:	Linas Valiukas <shirshegsm@gmail.com>
2005-11-17 10:35:03 +00:00