Maxim Sobolev
8ea52382c6
Unbroke.
...
Remove USE_AUTOMAKE and but back explicit dependency to devel/automake.
These ports aren't intended to be configured by automake, which USE_AUTOMAKE
does automagically. Instead they are just using some files from
${LOCALBASE}/share/automake.
Screwed by: ade
Reported by: bento
2001-06-05 17:51:20 +00:00
Ade Lovett
af2a6cb93b
Replace explicit build dependency on automake with USE_AUTOMAKE knob
2001-05-31 22:53:13 +00:00
Maxim Sobolev
8ed8aafc20
Move:
...
devel/sdl --> devel/sdl10
devel/sdl-devel --> devel/sdl12
Repo-copy by: asami
2001-04-09 11:55:04 +00:00
Maxim Sobolev
d33af9f4f4
Respect SDL_CONFIG like others SDL-based ports do.
2001-01-26 16:55:46 +00:00
Maxim Sobolev
2b1a883dc4
Massive style enforcement - use ^I instead of spaces for variables identation.
2001-01-16 17:33:20 +00:00
Satoshi Asami
7acef1cd7a
Change PKGDIR from pkg/ to . Also fix places where ${PKGDIR} is
...
spelled out (many of which are ${PKGDIR}/MESSAGE -> ${PKGMESSAGE} type
fixes that shouldn't have been necessary) and the string "/pkg/"
appear.
2000-10-08 10:23:48 +00:00
Satoshi Asami
b138933464
Move PLIST.* to pkg-plist.*.
2000-10-08 01:28:10 +00:00
Maxim Sobolev
a9f22cd584
Teach MASTER_SITES about new MASTER_SITE_SOURCEFORGE.
2000-06-14 13:21:38 +00:00
Maxim Sobolev
4558367d7c
USE_GLX --> WITH_GLX
2000-06-02 08:30:11 +00:00
Maxim Sobolev
aa606b6467
Reflect moving graphics/glx port into new graphics/utah-glx location.
...
P.S. I have a patches at hand that would make utah-glx actually usable, so
stay tuned ;).
2000-05-22 11:55:45 +00:00
Maxim Sobolev
f5a29435ca
Merge shareware WAD support from sdlquake. Now sdlquake is ready to be nuked
...
from the tree.
2000-05-18 15:14:01 +00:00
Maxim Sobolev
23dea21c8f
OOPS, forgot patches ...
...
PR: ports/18090
2000-05-18 09:41:57 +00:00
Maxim Sobolev
da2b85ca61
Update of the QuakeForge port to the new 0.1.1 version and remove CVS hack,
...
since the QuakeForge project now makes regular snapshots available from their
home page.
All targets (X11, GLX and SDL) now using SDL library for sound output, since
buindled with QuakeForge OSS support only capable to work with mmap() enabled
sound drivers, while current FreeBSD driver doesn't support it properly yet.
PR: ports/18090
2000-05-18 09:27:37 +00:00
Jeremy Lea
877b8a533b
Standardize all user defined options to the booleans WITH_FOO and
...
WITHOUT_FOO. Begin the process of reserving these prefixes for user defined
options.
No comment by: ports
2000-04-17 00:18:05 +00:00
Satoshi Asami
ab8a84d57a
Fix to make this work in new PORTNAME/PORTVERSION scheme. This port
...
uses PKGNAME as part of the directory structure so the "pre" -> "p" change
screwed up a whole bunch of stuff.
Reported and reviewed by: Scott Allendorf <scott-allendorf@uiowa.edu>
2000-04-16 23:33:39 +00:00
Akinori MUSHA
52190dc850
Portlint COMMENT's.
...
Everybody should read the Handbook again!
PR: ports/18008
Submitted by: tkato@prontomail.ne.jp
2000-04-14 18:16:14 +00:00
Satoshi Asami
2971a93e52
Convert to PORTNAME/PORTVERSION. The following ports hand invalid version
...
strings so I fixed them: quakeforge, netrek-BRMH, netrek-COW3, tetrinet-x and
xnibbles.
2000-04-14 12:28:40 +00:00
Chris Piazza
b53c978076
Remove empty lines in PLIST and fix WWW syntax
2000-01-20 00:22:47 +00:00
Satoshi Asami
5fc7ae9e5e
Don't include bsd.port.pre.mk twice.
2000-01-17 12:05:19 +00:00
Brian Feldman
05df273016
This is a port of the iD GPLd Quake source code release. It supports
...
both GL and software rendering.
Submitted by: Daniel J. O'Connor <darius@dons.net.au>
2000-01-12 05:47:13 +00:00