hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
"cvs add *" with a files directory does't always give the right results.
Add left over files from previous commit
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Changes:
* Rename to "quake3-data" (also rename port directory).
* Install Quake III Arena and Quake III Team Arena updates
and ask to put the 2 files from the original CDROM to
complete the installation.
* Has an includable Makefile to set variables for other mods/clients.
* Take maintainership (this is a complete rewrite).
The PR starts with a diff... and then gets followed up by:
Description: This patch has to be applied to the previous patch.
Description: This patch replaces the previous one (to be applied to the first one).
Description: This patch replaces the 2 previous ones (that have to be applied to the first).
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
graphicboot starts the machines local X Window and displays
the messages echoed during boot up while the rc script is
setting up the operating system.
PR: ports/83481
Submitted by: Matthew Holder <sixxgate@hotmail.com>
Unbreak pm3-base:
* extend files/patch-l1 and files/patch-l2 to match gethostname(3)
prototype on 5.x and above
* add patch for language/modula3/m3compiler/m3cc/gcc/m3.c to make it use
stdarg.h instead of varargs.h
PR: ports/85038
Submitted by: Vasil Dimov <vd@datamax.bg>
Quake II game source.
This port installs the Quake II game source, together with
BSD Makefiles, for building modifications. It can also
install the Capture the Flag mod, Rogue and Xatrix game
source.
PR: ports/86737
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake and QuakeWorld sources.
This port installs the Quake (and optionally QuakeWorld)
game sources (in QuakeC) to allow the development of Quake
mods.
Note that to compile it you need a QuakeC compiler (there
are many in ports).
PR: ports/86167
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Reaper Bot is a Quake 1 modification that adds bot support to the gam
WWW: http://www.mindspring.com/~win32ch/Reaper.htm
PR: ports/86174
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Subject: Package build with non-standard (LOCAL|X11)BASE
This is just a heads-up that I've started a build with LOCALBASE and
X11BASE set to nonstandard values to look for ports that hard-code
these (or fail to patch them). If your port has a problem, expect
mail from me soon :-)
Fix port.
Subject: Package build with non-standard (LOCAL|X11)BASE
This is just a heads-up that I've started a build with LOCALBASE and
X11BASE set to nonstandard values to look for ports that hard-code
these (or fail to patch them). If your port has a problem, expect
mail from me soon :-)
Fix port.
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
of NetHack and Moria It sports a graphical front-end, similar
to glHack or the Falcon's eye. I tried to design the 3D UI
as a best of both worlds from old to new: It lets you rotate
the view, zoom in/out, view special effects, etc. On the
other hand I've always liked the old-school isometric games
like Exult or Woodward.
WWW: http://scourge.sourceforge.net/
PR: ports/87146
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
<siseci@enderunix.org>: host mail.enderunix.org[193.140.143.23] said: 554 mail
server permanently rejected message (#5.3.0) (in reply to end of DATA
command)
Volleyball is a simple sports game, starring two penguins.
Is a two player game, and follows the basic rules of actual
Volleyball. Each player hits the ball, trying to reach the
opponents field. If the ball touches the floor of the
opponents field, the player scores one point.
WWW: http://www.losersjuegos.com.ar/juegos/volleyball/volleyball.php
PR: ports/87175
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
This port contains two scripts to easily create, manipulate
and run FreeBSD jails.
WWW: http://erdgeist.org/arts/software/ezjail/
PR: ports/87454
Submitted by: Dirk Engling <erdgeist@erdgeist.org>
The distfile for the www/rubygem-redcloth port was renamed
and thus cannot be installed.
PR: ports/87461
Submitted by: Jonathan Weiss <jw@innerewut.de>
Accelerated hardware, but is not actually 3D.
Features:
Low CPU Usage because of 3D accelerated hardware.
All effects including potentially expensive complex
image transformations are done in hardware. So, if
you have a fast video card, your CPU most of a time
will be idle!
Powerful C-style Scripting Language will help you to
program your own nice presets! The visualization is
under your control!
Root-window rendering supported. Put a nice video
effects on your desktop! This feature is window-manager
dependent. KDE and GNOME probably won't work
Press 'V' to switch to root-window mode.
Full-screen rendering. Planned.
WWW: http://xmms-scivi.sourceforge.net/
PR: 87488
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
It runs on Linux, FreeBSD and of the majority of Unix.
It displays effects of rotation of grids, wave radial, oscilloscope and
spectrum analyzer in agreement with the music.
WWW: http://membres.lycos.fr/diablolight/
PR: 87490
Submitted by: Alejandro Pulver <alejandro@varnet.biz>