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3 Commits

Author SHA1 Message Date
Andreas Klemm
680b820157 many changes by Dave:
- Fix the password problem so passwords are actually checked.
- Change some default options like SAVE_HOMEDIR, XPM_PIX (you hade
  the port requiring xpm but CF wasn't configured to link it in),
  ForceCCOPTIONS, EXPLORE_MODE, etc.
- Remove the empty ${CFDIR}/lib/shutdown from the Makefile and the
  PLIST.  This file just causes the program to exit without saying
  why until the user manually removes the file.
- Fix "crossfire -o" to call uname correctly.
- Set logfile to be line buffered (instead of block buffered) since they
  hardly ever call fflush(3).
Submitted by:	Dave Chapeskie <dchapes@golden.net>
1997-09-18 14:21:06 +00:00
Andreas Klemm
77a0b5c2be update port to new version 0.93.0 1997-01-25 12:27:16 +00:00
Andreas Klemm
0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00