1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-16 03:24:07 +00:00
Commit Graph

5 Commits

Author SHA1 Message Date
Pav Lucistnik
8cde074bf7 - Update to 0.13
PR:		ports/94579
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
2006-03-18 14:17:27 +00:00
Edwin Groothuis
c94783fe5c SHA256ify
Approved by:	krion@
2006-01-22 11:18:58 +00:00
Marcus Alves Grando
871ccaab53 Respect LOCALBASE and X11BASE
PR:		88531
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
2005-11-06 14:24:27 +00:00
Edwin Groothuis
729bc13ec1 > OK, but don't forget USE_GCC (3.4+ will be right I guess), because it
> just doesn't compile with 2.95.4 under my 4.11-RELEASE. With 3.4 it
> does, on the same box.

Since it compiled fine under 5.2.1 here with 3.3, I lower it to USE_GCC=3.3+

Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2005-10-16 08:46:55 +00:00
Edwin Groothuis
00af0d471c [NEW PORT] games/scourge: S.C.O.U.R.G.E. is a rogue-like game
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
	of NetHack and Moria It sports a graphical front-end, similar
	to glHack or the Falcon's eye. I tried to design the 3D UI
	as a best of both worlds from old to new: It lets you rotate
	the view, zoom in/out, view special effects, etc. On the
	other hand I've always liked the old-school isometric games
	like Exult or Woodward.

	WWW:	http://scourge.sourceforge.net/

PR:		ports/87146
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-10-16 04:06:43 +00:00