Before, a different version of glest.ini would overwrite a correct glest.ini
during the installation that causes game not runable by default.
- Get configure to find pthread correct by teach it about ${PTHREAD_LIBS}, not
use -lpthread (hardcore).
- Remove the MAKE_ENV, it is not need.
- Other very small clean up.
- Bump the PORTREVISION, for glest.ini issue.
Approved by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Q3Base is a fork of Quake III Arena. Its advantage is that
it has a lot of bugfixes, including support for FreeBSD out
of the box. It also uses GNU Autoconf/Automake and works
with BSD Make, thus removing the dependency on Perl and GNU
Make.
It's also more compact than Quake III Arena - 1.4 MB .tar.bz2
vs 5.5 MB .zip.
PR: ports/89213
Submitted by: Ed Schouten <ed@fxq.nl>
Glest is a project for making a free 3d real-time customizable
strategy game. Current version is fully playable, includes
single player game against CPU controlled players, two
factions with their corresponding tech trees, units, buildings
and some maps.
WWW: http://www.glest.org/
PR: ports/88306
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz>
Worms of Prey is the new and free real-time Worms game for Linux,
MacOS X, and Windows similar to Liero, Liero AI, Liero Extreme, Yet
Another Liero Clone, NiL, and Wurmz!
Features include:
- Multi-player with one player per computer
- Completely new graphics
- Low bandwidth usage
- Different game modes (death match, team play)
- Ropes can be attached to any object
- Rope can be released
- Any number of ropes
- Multiple moving goals
- Free Linux, Windows and MacOS version under GPL license
WWW: http://wormsofprey.org/
PR: ports/90946
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
- Fixed MASTER_SITE to fix fetch problem. The old mastersite was removed because the tarball is unfetchable since 2004.
- Removed WWW on pkg-descr, the site seems died.
- Added SHA256 on distinfo.
PR: ports/90398
Submitted by: Jean Milanez Melo <jmelo@freebsdbrasil.com.br>
Toy Cars is a physics based 2-D racer. The graphics and the interface
use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old
Atari ST game called Jupiter's Masterdrive.
WWW: http://sourceforge.net/projects/toycars/
PR: ports/90642
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The linux-nwnclient port checks to see if WITH_NVIDIA_GL is defined to
determine whether or not it should depend on the nvidia-driver
instead of linux_dri. However, both dependencies are needed
as linux_dri provides 'libGLU.so.1', which does not come
with the nvidia-driver. This is needed in order to run
linux-nwnclient.
I use the nvidia-driver port and had to install linux_dri
by hand after installing nwn. It seems to be working fine
in conjunction with the driver.
My suggestion is to either drop the nvidia-driver dependency
entirely, or at least depend on linux_dri whether WITH_NVIDIA_GL
is defined or not.
- Changed quake3-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90149
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Two dependencies are improperly listed as BUILD_DEPENDS
rather than LIB_DEPENDS. I noticed this when I attempted
to install it via 'pkg_add -r stratagus' and lua was not
fetched.
PR: ports/90677
Submitted by: Travis Poppe <tlp@liquidx.org>