Not only was the previous commit unsavory, it didn't work due to conflict
between libc++ and libstdc++. The added patch from miniz upstream fixes
the breakage.
Suggested by: jbeich
Megaglest cannot be built under c++11 standard from the latest clang.
It catches a narrowing error. The real solution is to fix the c++
code (it wasn't the only problem, but the first to trigger an error over
a warning). The c++11 standard is required for wx, so it can't be
unspecified. It turns out that gcc48 will not catch the error that clang
does so the temporary fix is to require gcc48 for all FreeBSD releases.
This may work for gcc49 as well, but it's likely that gcc5 will also
catch the bug and break.
So the unsavory short-term solution is to require GCC to build megaglest,
but the long term fix is either patch the code or hopefully update to
new version when upstream fixes the bug (then USE_GCC can be removed).
Reported by: amdmi3
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
I had fixed megaglest in dports a few days ago, not realizing that the
build was also broken on FreeBSD until I saw the PR. Due to the size
of megaglest-data (~265M), I haven't actually tested the fix on FreeBSD
but it should work. The dports fix is more extensive than the PR.
PR: 191225
Submitted by: maintainer (Rusty Nejdl)
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
with games/glest which also has an option to install this editor.
- Do not bump PORTREVISION as the editor is not installed by default.
Reported by: acm@
Submitted by: Sven Moeller <smoeller AT nichthelfer.de> (maintainer)
the armies of one of seven different factions: Tech, Magic, Egyptians,
Indians, Norsemen, Persian or Romans (Beta). The game is setup in one of
14 naturally looking settings, which -like the unit models- are crafted
with great appreciation for detail. MegaGlest is heavily based on the
widely known Glest, which it forked from in early 2010.
WWW: http://megaglest.org/
PR: ports/155111
Submitted by: Rusty Nejdl <rnejdl AT ringofsaturn.com>,
Sven Moeller <smoeller AT nichthelfer.de>