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Commit Graph

23 Commits

Author SHA1 Message Date
Olli Hauer
b6ac748023 -remove MD5 2011-07-03 14:25:36 +00:00
Philip M. Gollucci
116ec22ac1 - DISTNAME= ${PORTNAME}-${PORTVERSION} is the default and not needed.
PR:             ports/153292
Submitted by:   myself (pgollucci)
Tested by:      -exp run by pav
Approved by:    portmgr (pav)
2010-12-29 20:04:42 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Pav Lucistnik
45a44e27c7 - Add SHA256 2005-11-24 19:28:01 +00:00
Kris Kennaway
1172f6c062 Chase checksum: a CR was removed from a copyright notice. 2005-07-10 17:43:09 +00:00
Kirill Ponomarev
1d5fe1dac7 Add possibility to switch vty's and suspend it while playing the
game.

PR:		ports/48426
Submitted by:	Eugene Grosbein <eugen at grosbein dot pp.ru>
2005-02-21 11:48:49 +00:00
Trevor Johnson
0c881ba59c SIZEify. 2004-01-29 07:24:56 +00:00
Kirill Ponomarev
abeab18832 - Fix build on -current 2003-10-15 09:23:20 +00:00
Daichi GOTO
18f52f09f9 update games/digger-vgl: 1.0 -> 20020314
PR:		55243
Submitted by:	KATO Tsuguru <tkato@prontomail.com>
2003-08-05 06:00:06 +00:00
Maxim Sobolev
10588346d3 Let be hohest: I really don't have a time now to properly maintain all
these great pieces of software, so that let others with more free time
to take over them.
2003-07-29 09:12:37 +00:00
Ade Lovett
7e52725f2a Clear moonlight beckons.
Requiem mors pacem pkg-comment,
And be calm ports tree.

E Nomini Patri, E Fili, E Spiritu Sancti.
2003-03-07 06:14:21 +00:00
Maxim Sobolev
5c160ac5bd Update version number of SDL shared library. 2003-01-02 15:06:10 +00:00
Maxim Sobolev
1b3c0d7d6c Chase increase of libSDL version number. 2002-04-17 12:38:02 +00:00
Maxim Sobolev
0e050332e9 Merge in numerous local fixes:
- when outputing character to the screen check that we actually have a
  character for the charcode supplied. This fixes potential segfault
  when user types in some character that isn't in the table;
- don't hog all CPU time when playing level completion sound. This also
  makes level completion sound much more less jerky;
- by default use sdl12 library instead of sdl10, because sdl10 is at the
  end of its lifecycle and would be retired RSN.

Bump PPORTREVISION to indicate that major changes were made.
2001-09-22 20:35:22 +00:00
Maxim Sobolev
303f21b153 Add several patches for the sdl version of digger. These patches fix the game
when used with SDL-1.2.x and also add some new functionality (ability to
switch to/from fullscreem mode). Since files being patched aren't used right
now the PORTREVISION remains the same.

Prompted by:	Luqman Hakim <dbz@telkom.net>
2001-09-13 10:24:55 +00:00
Maxim Sobolev
8ed8aafc20 Move:
devel/sdl --> devel/sdl10
devel/sdl-devel --> devel/sdl12

Repo-copy by:	asami
2001-04-09 11:55:04 +00:00
Maxim Sobolev
c74ac8bd8e ONLY_FOR_ARCHS=i386 (alphas don't have libvgl yet).
Submitted by:	http://havk.org/alpha/
2001-03-11 12:33:02 +00:00
Maxim Sobolev
7a4f264e00 Fix build if WITH_SOUND is defined.
Prompted by:	Donald J . Maddox <dmaddox@sc.rr.com>
2000-11-29 09:11:30 +00:00
Maxim Sobolev
f41d18069f Catch up <machine/console.h> disappearance.
Submitted by:	bento
2000-11-28 13:13:16 +00:00
Maxim Sobolev
10e2f8893d Whitespace-only:
Make indentation uniform across my ports.
2000-11-01 15:51:11 +00:00
Maxim Sobolev
6abf94abba New port of Digger - a VGL version of the famous Digger game. AFAIK it is the
fist full-blown game with VGL support ;). Very suitable it you have nothing to
do while your computer assembling bits of 'make buildworld' (the game uses only
about 5% CPU on my P133 laptop).

PR:		18112
Submitted by:	me
2000-05-22 15:00:13 +00:00