upstream forgot to regenerate the build scripts. This makes the build use
the correct version information and causes a library version bump. Use
this opportunity to use USES=libtool instead of USES=libtool:oldver.
Bump PORTREVISION on all dependent ports and convert them to USES=libtool
where needed. Also use USES=(gmake, pathfix, tar) and new LIB_DEPENDS
syntax here and there.
games/freedink-engine:
- Option helpers.
- Staging.
- Use dirrmtry for locale directories.
games/oolite:
- Staging.
- Replace ECHO with ECHO_CMD.
- Don't use GNUSTEP_PREFIX to install files because it expands to
LOCALBASE rather than PREFIX.
games/openssn:
- Remove USES=desktop-file-utils. No MimeType field in desktop file.
- Staging.
- Install files in standard DATADIR.
games/xblast:
- Use proper options.
- Staging.
- Patch configure so normal make install can be used instead of do-install.
- Replace TAR | TAR with COPYTREE_SHARE.
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Oolite is an independent interpretation and recreation of the classic game,
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
police, bounty hunters, and various other hazards. The player's role is open
ended: there is no set goal other than perhaps to reach the Elite combat
rating, but the players may choose their own path through the universe.
The game is expandable, and numerous expansion packs already exist. New ships
and new missions are available for download.
You can find a first-flight tutorial here:
http://oolite.aegidian.org/tutorial/
WWW: http://oolite-linux.berlios.de/
PR: ports/86997
Submitted by: Andriy Gapon <avg@icyb.net.ua>