- modify the wrapper script to build a sample application dot-dir on
start if it doesn't already exist
- add a pkg-message reflecting the above
- bump PORTREVISION
PR: 62001
Submitted by: maintainer
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
http://forcedattack.sourceforge.net/
PR: ports/61929
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Powermanga is an arcade 2D shoot-em-up game with 41 levels and
more than 200 sprites. It runs in 320x200 or 640x400 pixels,
with Window mode or direct to screen (DGA) and support for 8,
15, 16, 24, and 32 bpp.
PR: ports/61931
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
renegade military cyborg fighting your way out of the military base
where you were created.
PR: ports/61863
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
basically to finish the laps as the first, Trophy is an action game
which offers much more than just a race. Lots of extras enable
"unusual" features for races such as shooting, putting mines and many
others.
WWW: http://trophy.sourceforge.net/
PS this does not work for me, but submitter swears it runs on his box.
PR: ports/61742
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
- Fix a bug in the network code, found by Vladimir Machulsky
- Use DOCSDIR
- Bump PORTREVISION
PR: ports/61902
Submitted by: Ulrich Spoerlein <q@uni.de> (maintainer)
amount of new acronyms, and a new acronym database dedicated to
computer-related terms.
- Fix brain-o in Makefile so that it actually works as expected.
Reminded by: cognet
Puff and Blow each have a Methane Gas Gun which fires a cloud of
immobilising gas. If this comes into contact with a bad guy he will be
absorbed into the gas and then float around the screen for a limited
time. Bad guys are harmless in this state. Puff and Blow must suck the
floating gas clouds into their guns and blast them out against a
vertical surface. Bad guys then turn into bonuses which can be
collected. Be warned! - the gas cloud dissolves with time after which
baddies become active again and extremely annoyed.
WWW: http://www.methane.fsnet.co.uk/
PR: ports/61743
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
only were they hardwired, they were hardwired incorrectly (the prefix
was set to /usr/local/local/local).
Reported and tested by: Alexandr Kovalenko <never@nevermind.kiev.ua>
Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
game. The game was originally going to be a retail expansion pack for Return
To Castle Wolfenstein but the project was cancelled and the good folks at
Activision decided to give it to us for free!
It's a team game; you will win or fall along with your comrades. The only way
to complete the objectives that lead to victory is by cooperation, with each
player covering their teammates and using their class special abilities in
concert with the others.
The game is unique in that it has moving objectives that makes the gameplay a
lot of fun!
WWW: http://www.enemy-territory.com
PR: ports/61583
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
on the orbital laser platform) are tasked with protecting the VIPs
(blue) from the terrorists (red)!
WWW: http://www.icculus.org/oes/
PR: ports/61672
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
* Add ghostscript knobs [1]
* Add per-port persistent build options with a menu-driven front-end [2]
* Allow porters to override the message generated when do-configure fails [3]
* Add patch to obviate many pkg-plist files [4]
* Fix the PKG_DBDIR comment [5]
* Make ports framework more robust with regard to make index [6]
* Add new command macros to bsd.port.mk [7]
* Remove direct command use from bsd.port.mk [8]
* Make the ports system respect WITHOUT_CPU_CFLAGS [9]
* Break the SDL code out into bsd.sdl.mk [10]
* Add working support for USE_SIZE [11]
* Fix RANDOMIZE_MASTER_SITES on -CURRENT [12]
* Convert some spaces to tabs [13]
* Add new physcial categories accessibility and x11-themes [14]
* Speed up GNU configure scripts [15]
* Remove "//" from MLINKS items in PLISTs and fix make -s install and
make -s deinstall [16]
* Be more specific about looking for files in distinfo [17]
* Add new run-autotools target, and resort configure targets [18]
* Make CONFLICTS compare prefix for installed packages and PREFIX [19]
* Change directory to ${.CURDIR} before running certain make commands [20]
* When INSTALL_AS_USER is set, run ldconfig with failures ignored [21]
* Speed up the security check phase [22]
* Fix some corner cases in the PORTDOCS code [23]
* Add a new DEPRECATED macro [24]
* Make INDEX breakage more informative [25]
Look for a full write-up to follow on ports@ and ports-developers@.
PR: 36112 [1]
59909 [4]
61351 [6]
59058 [7]
59058 [8]
59493 [9]
55494 [10]
59058 [11]
59315 [12]
59058 [13]
59811 [15]
59058 [16]
59058 [17]
60882 [18]
58149 [19]
59058 [20]
61133 [21]
55331 [22]
59070 [23]
59362 [24]
59626 [25]
Submitted by: linimon [1]
eivind [2]
marcus [3]
trevor [4]
gerald [5]
linimon [6]
eik [7]
eik [8]
jeh [9]
edwin [10]
eik [11]
Sergey Matveychuk <sem@ciam.ru> [12]
eik [13]
trevor gnome [14]
adamw [15]
eik [16]
eik [17]
edwin [18]
clement [19]
eik [20]
edwin lev [21]
Eugene M. Kim <ab@astralblue.com> [22]
eik [23]
linimon [24]
eik [25]
* Support for fullscreen mode. This means that people
with 1024x768 screens get to see large tiles, too.
* A few bug fixes
PR: 61496
Submitted by: maintainer
SSC is a 2D space shoot-em-up featuring interesting physics and
alife. Destroy all enemies on screen to proceed to the next
level. Inherits a lot of ideas from the game Koules.
PR: 61507
Submitted by: Igor Pokrovsky <tiamat@comset.net>
ThudBoard - The Discworld Boardgame Board
ThudBoard is a computer application that can be used to play Thud battles
without using the actual board. If you don't have a clue what this Thud thing
is, take a look at the official Thud site at http://www.thudgame.com.
Multiple battles can be stored, so you can play many games simultaneously
without the onerous task of remembering where each individual piece was in
this battle you have been playing with your cousin in XXXX over the last
few years.
WWW: http://www.million.nl/thudboard/
PR: 61387
Submitted by: Jan Stocker <Jan.Stocker@t-online.de>
Approved by: erwin (mentor) (implicitly)
4.0.3:
- Leak in window manager's pixmap management
- Various file manager fixes
- Translation updates
- Support for KDE system tray was added
4.0.2:
* Improve window manager responsiveness
* Various bug fixes in file manager, window manager and panel
* More 64bit clean up
* New translation added: Azerbaijani
after a few minutes of play it becomes very unlikely that you
can save the game. freopen fails. this problem is discussed at
http://pub78.ezboard.com/fnethackfalconseyefrm2.showMessage?topicID=44.topic
PR: ports/48130
Submitted by: tom <tom@uffner.com>
Approved by: maintainer timeout (and that of me complained about it :-)
Some changes to the game were done by the author,
and now the download site is directly the author's
site.
PR: ports/61151
Submitted by: Rudolf Polzer <freebsd-dr@durchnull.de>
Version 0.11.0
==============
2004-01-06
- Added Programm options to the game. For more information
run BomberClone with -help.
- Compiler Flag added for disabling debuging. Compiler
Flags -ggdb and -O0 won'T be set no more.
./configure --disable-debug
- Added smal help screen in the multiplayer selection
screen.
- Fixed: If the player is move on a field where is
currently an explosion then will the player die.
- wrote new OpenGameCache Server for this game and
other games. This server is working almost the same
way as BCMServ did. Except that there is no
Broadcasted chat for now (but i will enable this
soon again).
OGC Link:
http://bomberclone.sourceforge.net/OpenGameCache/
- Menuhandling complete rewritten and changed.
GUI created for menus: lists, buttons, check boxes
labels and other things created.
-new menugraphics made by DJ Mirage.
-mapmenu written by Patty
-the bad response form the game to users action
should be fixed.
- FullScreen switching from within the game
by pressing (F8 Works for some Reason only
in Linux)
- Changed part of the Networkhandling to detect who
is the Game Server.
- AI Players can join network games.
- Changed all positions and framenumbers to float.
Together with this i can drop the hard 20ms
gameloop limitation. So the game will be able to
run on slower systems and compare the loss of
frames.
- some more music tracks added to the game.
DJ Mirage made a page where people could
upload some songs.
- BomberClone music file "cinderella_clown.mod"
thanks to Psycho (http://www.moods.2xs.de/)
Submitted by: edwin@mavetju.org
PCGen is a Java-based RPG character generator and maintenance
program that works on all platforms (Windows, Mac OS X,
Linux, BSD, etc). It currently is aimed at supporting as
many rpgs as humanly possible. Currently our focus is on
OGL games (OGL = the Open Gaming License crafted by Wizards
of the Coast).
All datafiles are ASCII so they can be modified by users,
and are available through the pcgendm project. An XML
conversion is underway.
WWW: http://pcgen.sourceforge.net
Notes from the maintainer:
PR: ports/59428
Submitted by: Herve Quiroz <herve.quiroz@esil.univ-mrs.fr>
Half-Life, Counter-Strike, and Counter-Strike Condition Zero
are all being made available through Steam.
This is a dedicated server, Linux version.
PR: ports/60660
Submitted by: Hideki Machida <hido@neojapangz.com>
Half-Life, Counter-Strike, and Counter-Strike Condition Zero
are all being made available through Steam.
This is a dedicated server, Linux version.
PR: ports/60660
Submitted by: Hideki Machida <hido@neojapangz.com>
Sam is back in the all new Second Episode of his battles
with his arch-enemy Mental! After finding the Sirian
spacecraft in ancient Egypt, Sam "Serious" Stonr hijacked
it and headed for Mental himself!
Warning: You still need original game data files to play.
PR: ports/59678
Submitted by: Sergey Akifyev <asa@gascom.ru>
Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of
terrains and against different types of attacks. Units gain
experience and advance levels, and are carried over from one
scenario to the next campaign.
PR: 60531
Submitted by: Mezz <mezz7@cox.net>
* Menu disappear" and other bugs fixed.
* Additions to the Tux-table.
* Ogg files instead of midi files as midi had compability problems.
* Some tools and bug fixes in table editor.
Also, mark as BROKEN for the Allegro case. The website says that
the Allegro version is always a bit behind in development and has
more bugs than the SDL/OpenGL version; the maintainer adds that it's
just completely broken now. If you're using Allegro, you will want
to avoid upgrading.
PR: ports/60192
Submitted by: Thierry Thomas <thierry@pompo.net> (maintainer)
Fargoal", created by Jeff McCord for the Commodore 64 in 1983.
This remake was written for the 2003 remakes.org competition.
PR: ports/60236
Submitted by: Chris Pressey <cpressey@catseye.mine.nu>
This releases adds a graphical user interface with new
configuration options for video effects, keyboard, mouse, and
joystick. It also features two additional tutorials, AI flight
maneuvers, randomized tree placement, improved
collision detection, and lots of visual effects.
PR: 60232
Submitted by: maintainer
script was renamed to solve a conflict with archivers/rpm) to fix possible
build problems.
I've tested this with lang/icc. Any new errors because of this commit in
one of the modified ports may be because the ports previously may have used
rpm2cpio from archivers/rpm instead of the used {EXTRACT,BUILD}_DEPENDS
archivers/rpm2cpio.
with Windows desktop mascot program `Ukagaka'(or well known `Nanika').
Feature:
SSTP(Sakura[1] Script Transfer Protocol)
SHIORI, core of ghost[2], module (Aya compatible)
Kawari8, semi-AI, module
SAORI module
Communication between ghosts and ghosts.
and many many CCCCCUUUUUTTTTTEEEEE features!
[1] Card Capter Sakura (http://www.clamp-net.com/main.html)
[2] ghost == character's core (maybe, you know Ghost In The Shell)
e.g. shell == interface
PR: ports/59989
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
I'm somewhat uncomfortable with this change in that it possibly provides
for setgid games exploits if anyone finds a vulnerability in hack.
PR: 59443
Submitted by: Mark Laws <mdl@60hz.org>