Maintainers for these ports have been notified on 5 separate occasions
over the course of several months about pending actions required.
We really appreciate the time and effort you put in to maintain
these ports.
If you are still interested in helping to maintain these ports just
reply to me or file a PR and I will happily assign the port to you
again.
Approved by: portmgr (implicit)
using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:
-----
emulators/linux-pete-mesagpu/Makefile
emulators/linux-pete-xgl2gpu/Makefile
games/atitd/Makefile
games/linux-coldwar-demo/Makefile
games/linux-darwinia-demo/Makefile
games/linux-defcon/Makefile
games/linux-doom3-demo/Makefile
games/linux-gorky17-demo/Makefile
games/linux-nerogame/Makefile
games/linux-nwnclient/Makefile
games/linux-savage/Makefile
games/linux-savage-samuraiwars/Makefile
games/linux-uplink-demo/Makefile
games/linux-ut2003-demo/Makefile
games/linux-ut2004-demo/Makefile
games/linux-virtual-jay-peak/Makefile
games/linux-warsow/Makefile
graphics/linux-ac3d/Makefile
math/mupad/Makefile
net/skype12/Makefile
-----
Approved by: maintainer timeout (2 months, the needed changes were submitted to emulation@ at 2009-04-09)
both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your
own robot army by tuning their artificial brains for challenging tasks,
then pit them against your friends' teams in online competitions!.
New features in NERO 2.0 include an interactive game mode called territory
capture, as well as a new user interface and more extensive training tools.
WWW: http://www.nerogame.org/