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a bidirectional paradigm expanding the genre in both dimension and difficulty. Blocks fall from the top and fly in from the side settling in a joined "play area". Deletions occur when rows of ten blocks are completed. A horizontal row of 10 will cause the blocks to fall down, and a vertical row of 10 will cause the blocks to "fall" to the right. If a vertical row is completed during a vertical drop or a horizontal row is completed during a horizontal drop the corresponding deletion will not occur until the next turn. This can and will lead to non-intuitive results. Focus on the vertical alone and you will die from horizontal negligence and vice versa. WWW: https://code.google.com/p/double-cross/ PR: ports/171603 Submitted by: nemysis (self) Approved by: pawel (mentor)
15 lines
784 B
Plaintext
15 lines
784 B
Plaintext
Unlike your common unilateral falling block games, 'Double Cross' implements
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a bidirectional paradigm expanding the genre in both dimension and difficulty.
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Blocks fall from the top and fly in from the side settling in a joined
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"play area". Deletions occur when rows of ten blocks are completed.
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A horizontal row of 10 will cause the blocks to fall down, and a vertical row
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of 10 will cause the blocks to "fall" to the right.
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If a vertical row is completed during a vertical drop or a horizontal row is
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completed during a horizontal drop the corresponding deletion will not occur
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until the next turn. This can and will lead to non-intuitive results.
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Focus on the vertical alone and you will die from horizontal negligence and
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vice versa.
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WWW: https://code.google.com/p/double-cross/
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