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freebsd-ports/games/cleanq3/files/patch-code-renderer-tr_shader.c
Alejandro Pulver 4c345ed272 - Bump PORTREVISION.
- Use Makefile for building instead of scons, and remove Perl dependency.
- Use pkg-plist.
- Add OPTIONS. Allow to build without X11, threaded version, etc.
- Fix building on non-i386 and FreeBSD 4.X.
- Respect CFLAGS when optimizations are enabled.
- Add patch to fix 2 security vulnerabilities [1].

PR:		ports/98295
Submitted by:	alepulver (myself)
Approved by:	maintainer (timeout)
Obtained from:	q3icculus (http://icculus.org/quake3/) [1]
Security:	CVE-2006-2082 [1]
2006-07-23 18:56:26 +00:00

30 lines
982 B
C

--- ./code/renderer/tr_shader.c.orig Wed May 31 20:52:08 2006
+++ ./code/renderer/tr_shader.c Wed May 31 20:56:20 2006
@@ -99,7 +99,7 @@
// remap all the shaders with the given name
// even tho they might have different lightmaps
- COM_StripExtension( shaderName, strippedName );
+ COM_StripExtension( shaderName, strippedName, sizeof(strippedName) );
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
for (sh = hashTable[hash]; sh; sh = sh->next) {
if (Q_stricmp(sh->name, strippedName) == 0) {
@@ -2368,7 +2368,7 @@
return tr.defaultShader;
}
- COM_StripExtension( name, strippedName );
+ COM_StripExtension( name, strippedName, sizeof(strippedName) );
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
@@ -2436,7 +2436,7 @@
lightmapIndex = LIGHTMAP_BY_VERTEX;
}
- COM_StripExtension( name, strippedName );
+ COM_StripExtension( name, strippedName, sizeof(strippedName) );
hash = generateHashValue(strippedName, FILE_HASH_SIZE);