mirror of
https://git.FreeBSD.org/ports.git
synced 2024-11-15 23:50:44 +00:00
81ef827ef3
PR: Reviewed by: Submitted by: Obtained from:
40 lines
1001 B
Bash
40 lines
1001 B
Bash
#!/bin/sh
|
|
#
|
|
# $Id: qserver.sh,v 1.1 1997/05/31 00:52:03 jfitz Exp $
|
|
#
|
|
|
|
QSERVER=%%PREFIX%%/quakeserver/unixded
|
|
QPIPE=%%PREFIX%%/quakeserver/quakeserver.in
|
|
LOG=%%PREFIX%%/quakeserver/quakeserver.log
|
|
|
|
cd %%PREFIX%%/quakeserver
|
|
|
|
# This runs the standard quakeserver game, suitable for LAN play
|
|
QARGS=
|
|
|
|
# A few other ideas/options:
|
|
|
|
# To run a game better suited for modem play:
|
|
#QARGS= +sys_ticrate 0.1
|
|
|
|
# To run a registered game (assuming that you've put the registered *.pak
|
|
# files into %%PREFIX%%/quakeserver/reg/
|
|
#QARGS= -game reg
|
|
|
|
# To force the server to bind to just one IP address (to run multiple
|
|
# servers on the same machine)
|
|
#QARGS= -ip x.x.x.x
|
|
|
|
# For more ideas, look at %%PREFIX%%/quakeserver/readme.unixded as well as
|
|
# the documentation that comes with Quake.
|
|
|
|
# This actually runs the server
|
|
$QSERVER $QARGS < $QPIPE >> $LOG &
|
|
|
|
# Put commands you want to stuff into the console here, each being
|
|
# redirected into %%PREFIX%%/quakeserver/quakeserver.in
|
|
echo "map e1m1" > $QPIPE
|
|
|
|
#
|
|
# EOF
|