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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-21 20:38:45 +00:00
freebsd-ports/games/crossfire
Andreas Klemm 0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00
..
files A) From: "Brian Thomas" <thomas@astro.psu.edu> 1996-11-12 12:19:31 +00:00
distinfo added crossfire 0.92.8 1996-11-02 13:53:37 +00:00
Makefile A) From: "Brian Thomas" <thomas@astro.psu.edu> 1996-11-12 12:19:31 +00:00
pkg-comment Oh please, don't put the name of the port in the beginning of this file. 1996-11-04 10:03:49 +00:00
pkg-descr added crossfire 0.92.8 1996-11-02 13:53:37 +00:00
pkg-plist Added two patches from crossfire mailinglist. 1996-11-03 19:19:20 +00:00