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programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. OSL was developed by Sony Pictures Imageworks for use in its in-house renderer used for feature film animation and visual effects. The language specification was developed with input by other visual effects and animation studios who also wish to use it. WWW: http://code.google.com/p/openshadinglanguage/ PR: ports/173676 Submitted by: Shane Ambler <FreeBSD@Shaneware.biz>
11 lines
513 B
Plaintext
11 lines
513 B
Plaintext
Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications, ideal
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for describing materials, lights, displacement, and pattern generation.
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OSL was developed by Sony Pictures Imageworks for use in its in-house
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renderer used for feature film animation and visual effects. The
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language specification was developed with input by other visual effects
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and animation studios who also wish to use it.
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WWW: http://code.google.com/p/openshadinglanguage/
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