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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-21 04:06:46 +00:00
freebsd-ports/games/quake3/Makefile
Alejandro Pulver 3a4da27158 - Change ppc to powerpc in the Makefile because that is the value of ARCH in
FreeBSD (I didn't know ARCH can't be overriden from the original program's
  Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
2006-06-04 21:51:37 +00:00

124 lines
2.8 KiB
Makefile

# New ports collection makefile for: quake3
# Date created: 23 August 2005
# Whom: pypt
#
# $FreeBSD$
#
PORTNAME= quake3
PORTVERSION= 1.32c
CATEGORIES= games
MASTER_SITES= http://www.proarena.com/p/ftpx/x8524/quake_3_arena/ \
http://www.planetgargoyle.com/ \
http://www.teamdarkside.net/ \
http://0day.icculus.org/mirrors/quake3/ \
http://www.olpainless.net/files/ \
${MASTER_SITE_IDSOFTWARE:S|$|source/|}
DISTNAME= ${PORTNAME}-${REALVERSION}-source
MAINTAINER= shirshegsm@gmail.com
COMMENT= Quake III Arena -- first person shooter (native build)
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
USE_GCC= 3.2+
WRKSRC= ${WRKDIR}/${PORTNAME}-${REALVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SMP "Build SMP (threaded) client" on
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
REALVERSION= 1.32b
VM_ARCHS= i386 powerpc
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:${PORTSDIR}/devel/nasm
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+= DLL_ONLY=true
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
USE_GL= yes
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+= quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+= q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= OPTIMIZED_CFLAGS=YES
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= SMP=YES \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+= SMP=""
Q3BIN+= quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${WRKSRC}/code/botlib/be_interface.c
@${REINPLACE_CMD} -e \
's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
${WRKSRC}/code/botlib/be_interface.c \
${WRKSRC}/code/renderer/tr_init.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} ${PREFIX}/bin
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>