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Unlike other such games, there are a number of ways to "win" depending on various actions taken druing play. PR: 12506 Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>
21 lines
1.2 KiB
Plaintext
21 lines
1.2 KiB
Plaintext
omega is a complex rogue-style game of dungeon exploration. Unlike
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other such games, there are a number of ways to "win", depending on
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various actions taken during play. The ways you can get your name on
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the hiscore board include becoming the highest ranked head of a guild,
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sect, college, etc., as well as gaining the most points figured from
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possessions and experience. The game (via the oracle) may impose some
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structure on your exploration, but you need not follow all of the
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oracle's advice. There *is* a "total winner" status, by the way.
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omega offers a richness of playing detail that goes beyond a simple
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game like rogue. However, the majority of gameplay is very similar to
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rogue, hack, ultrarogue, larn, and other such games. The player is
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represented by the highlighted "@" symbol, objects and terrain
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features are represented by non-alphabetic symbols, monsters are
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represented by the various upper and lower case letters, and other
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humans are represented by a non-highlighted "@". It is recommended
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that the novice read the man pages for rogue or some other such game
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and perhaps play a few games before playing omega.
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WWW: http://dolphin.openprojects.net/Omega/
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