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dd3d3d10e9
(what good was the QuakeC compiler without a server to run the games on?)
13 lines
397 B
Perl
13 lines
397 B
Perl
#!/usr/bin/perl
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#
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eval '(exit $?0)' && eval 'exec /usr/bin/perl -S $0 ${1+"$@"}'
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& eval 'exec /usr/bin/perl -S $0 $argv:q'
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if 0;
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chop( $hostname = `hostname` );
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$files = ( "$ENV{'WRKDIR'}/server/quake/qslog $ENV{'WRKDIR'}/server/quake/qsrv.expect" );
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system( "/usr/bin/perl -pi -e 's|%%PREFIX%%|$ENV{'PREFIX'}|g' $files" );
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system( "/usr/bin/perl -pi -e 's|%%HOSTNAME%%|$hostname|g' $files" );
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