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to clear the central area from different colored bricks. Three or more same colored bricks that touch will vanish. You can shoot bricks into the playing field from the fringes. WWW: http://bilious.homelinux.org/~paxed/brickshooter/ PR: ports/123540 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
36 lines
998 B
Plaintext
36 lines
998 B
Plaintext
bin/brickshooter
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%%DATADIR%%/gfx/background.png
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%%DATADIR%%/gfx/background2.png
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%%DATADIR%%/gfx/background3.png
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%%DATADIR%%/gfx/background4.png
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%%DATADIR%%/gfx/background5.png
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%%DATADIR%%/gfx/background6.png
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%%DATADIR%%/gfx/charset.png
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%%DATADIR%%/gfx/charset.xcf
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%%DATADIR%%/gfx/cursor.png
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%%DATADIR%%/gfx/explosion.png
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%%DATADIR%%/gfx/explosion.xcf
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%%DATADIR%%/gfx/level_bg.png
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%%DATADIR%%/gfx/level_bg.xcf
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%%DATADIR%%/gfx/score_bg.png
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%%DATADIR%%/gfx/score_bg.xcf
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%%DATADIR%%/gfx/targeting.png
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%%DATADIR%%/gfx/targeting.xcf
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%%DATADIR%%/gfx/tile.xcf
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%%DATADIR%%/gfx/tiles.png
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%%DATADIR%%/gfx/window_border.png
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%%DATADIR%%/levels/aigyptos.dat
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%%DATADIR%%/snd/blockhit.wav
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%%DATADIR%%/snd/blockout.wav
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%%DATADIR%%/snd/cantmove.wav
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%%DATADIR%%/snd/explode.wav
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%%DATADIR%%/snd/finishset.wav
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%%DATADIR%%/snd/gameover.wav
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%%DATADIR%%/snd/nextlevel.wav
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%%DATADIR%%/snd/shootblock.wav
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%%DATADIR%%/snd/startup.wav
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@dirrm %%DATADIR%%/snd
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@dirrm %%DATADIR%%/levels
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@dirrm %%DATADIR%%/gfx
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@dirrm %%DATADIR%%
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