mirror of
https://git.FreeBSD.org/ports.git
synced 2024-12-14 03:10:47 +00:00
2a8525513b
- Trim the header, drop shlib ABI versions, misc. cleanups - Cleanup port description, remove defunct web address
22 lines
1.1 KiB
Plaintext
22 lines
1.1 KiB
Plaintext
OpenGL-only Quake II engine modification with the following features:
|
|
|
|
- Requires id Software's Quake II (patched to v3.20)
|
|
- OpenGL only: no software mode; no 3dfx
|
|
- 32-bit color skin/texture support: .jpg; .tga; .png.
|
|
- Texture compression (for large textures/skins)
|
|
- Particle engine: fast intuitive system; dynamically lit; custom special
|
|
effects
|
|
- RScript shaders: spheremapping; detail textures; animated skins; vertex
|
|
deformation, other custom functions
|
|
- Enhanced menus: mouse support in menus; menus scaled to fixed resolution;
|
|
reorganized menus
|
|
- Client side 3D chase camera: accurate aiming system; adjustable viewing
|
|
distance; adjustable viewing angle
|
|
- Miscellaneous special effects: improved model lighting system; improved
|
|
dynamic shadows system; overbright maps, entities and particles;
|
|
transparent surface vertex lighting
|
|
- Miscellaneous gameplay enhancements: decals for blood, bullet marks, and
|
|
impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist
|
|
filter parameter
|
|
- Backwards compatible with old mods
|