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aa07428815
PR: 5998 Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>
20 lines
1.1 KiB
Plaintext
20 lines
1.1 KiB
Plaintext
Chain Reaction is played on an 8 by 8 board. Players take turns to move.
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On each move, the player may select an empty square, or one they already
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own. Squares belonging to other players may not be chosen. If the square
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was unowned, it becomes the property of the player, and is given a value of
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1. If the square was owned by the player, the value is incremented.
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If the value of a square ever exceeds the maximum permitted of that
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square, it explodes. Squares in the corner have a maximum of 1, squares
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touching an edge, but not on a corner have a maximum of 2, and squares in
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the interior have a maximum of 3.
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When a square explodes, it becomes unowned, and it's value is reset to
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0. The 4 squares touching it become owned by the owner of the exploding
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square, and their values are incremented. If any of these are above their
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maximum, they explode, giving rise to the chain reaction.
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If, at the end of a move, any of the players have no squares, they are
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dead, and get no more turns. When there is only one person left, they are
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the winner.
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