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Unlike other such games, there are a number of ways to "win" depending on various actions taken druing play. PR: 12506 Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
--- Makefile.orig Fri Jan 1 20:00:06 1999
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+++ Makefile Mon Jul 5 19:51:50 1999
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@@ -1,14 +1,14 @@
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# These two definitions are used if you 'make install'
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# the value of LIBDIR should be the same as OMEGALIB in defs.h
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-BINDIR = /home/sdossey/omega/
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-LIBDIR = /home/sdossey/omega/lib/
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+BINDIR = ${PREFIX}/bin
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+LIBDIR = ${PREFIX}/share/omega
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# One of these should be uncommented, as appropriate, unless your compiler
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# does it for you. You can test this by simply trying to 'make' omega -
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# it will fail if none of them are defined. If you do uncomment
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# one, make sure you comment out the other definition of CFLAGS lower down
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-CFLAGS = -DBSD -ggdb
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+CFLAGS+= -DBSD -DOMEGALIB=\"${LIBDIR}/\"
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#CFLAGS = -DSYSV -O
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# I also had to define -cckr (K&R style C) for system V
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#CFLAGS = -DMSDOS -O
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@@ -17,14 +17,14 @@
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# CPP should contain the command to run the C preprocessor.
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#CPP = cc -E
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#CPP = /lib/cpp
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-CPP = gcc -E
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+CPP = ${CC} -E
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# If you have gcc and don't intend to hack around with the game,
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# I recommend setting CC to gcc and using -O (as the CFLAGS).
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#CFLAGS = -O
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#LDFLAGS = -s
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-CC = gcc
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+#CC = gcc
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# comment out one of the following two, after establishing whether your
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# machine uses termcap (most BSD machines) or terminfo (System-V)
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@@ -48,7 +48,10 @@
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omega: $(OBJ)
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$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o omega
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-install: omega $(BINDIR) $(LIBDIR)
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+install: omega
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+ mkdir -p $(BINDIR)
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+ mkdir -p $(LIBDIR)
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+ chown games:games omega
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cp omega $(BINDIR)
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chmod 4711 $(BINDIR)/omega
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- cp lib/* $(LIBDIR)
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