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freebsd-ports/games/inform7/files/i7.6
Andrej Zverev 30bc58b1f2 - Update to 6L38.
- Fix i7.sh to conform to new compiler flags.

PR:		193540
Submitted by:	maintainer
2014-09-16 17:35:08 +00:00

150 lines
4.9 KiB
Groff

.\" Copyright (c) 2010-2014 Andy Kosela <akosela@andykosela.com>
.\" All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted provided that the following conditions
.\" are met:
.\" 1. Redistributions of source code must retain the above copyright
.\" notice, this list of conditions and the following disclaimer.
.\" 2. Redistributions in binary form must reproduce the above copyright
.\" notice, this list of conditions and the following disclaimer in
.\" the documentation and/or other materials provided with the
.\" distribution.
.\"
.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS''
.\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
.\" CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
.\" USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
.\" ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
.\" OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
.\" OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
.\" SUCH DAMAGE.
.\"
.\"
.Dd September 16, 2014
.Dt I7 6
.Os
.Sh NAME
.Nm i7
.Nd Inform 7 programming language (CLI edition)
.Sh SYNOPSIS
.Nm
.Ar story.ni
.Nm
.Op Fl g
.Ar story.ni
.Nm
.Op Fl r
.Ar story.scr story
.Nm
.Op Fl w
.Ar story.key story
.Nm
.Op Fl h
.Pp
.Sh DESCRIPTION
Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming
language and environment by Graham Nelson. Inform is a design system
for interactive fiction (IF) based on natural language.
Interactive fiction is a literary form which involves programming a
computer so that it presents a reader with a text which can be explored.
Inform aims to make the burden of learning to program such texts as
light as possible. It is a tool for writers intrigued by computing, and
computer programmers intrigued by writing. Perhaps these are not so
very different pursuits, in their rewards and pleasures:
The sheer joy of making things... the fascination of fashioning
complex puzzle-like objects of interlocking moving parts and
watching them work in subtle cycles... the delight of working in
such a tractable medium. The programmer, like the poet, works only
slightly removed from pure thought-stuff. He builds his castles in
the air, from air, creating by exertion of the imagination.
(Frederick P. Brooks, "The Mythical Man-Month", 1972)
More resources:
http://www.inform7.com
http://www.brasslantern.org
http://www.ifarchive.org
http://en.wikipedia.org/wiki/Interactive_fiction
Inform7 for FreeBSD (CLI edition) implements the same basic features of
the GUI edition. You can write, compile, debug, and replay your own
interactive fiction stories.
.Sh OPTIONS
The following command line arguments are supported:
.Bl -tag -width Fl
.It Fl
create Z-code v8 release.
.It Fl g
create Glulx release.
.It Fl h
show usage.
.It Fl r
replay game from a transcript file.
.It Fl w
replay game from a walkthrough file.
.Sh EXAMPLES
.nf
The most basic use of Inform7 for FreeBSD is:
$ i7 story.ni
which compiles your source story file into a Z-code v8 release.
If you have a transcript file from game, you can use the -r option to
replay it in story.z8
$ i7 -r story.scr story.z8
You will receive three files.
story.$$.scr - new transcript file
story.$$.key - walkthrough file
story.$$.sav - save game from a transcript file
You can also construct a simple walkthrough file and then automatically
replay its sequence of commands in your stories.
Example of a story.key
VERBOSE
L
N
W
GET LAMP
SCORE
A walkthrough file can be very short, meant just to test some sequence
of commands within your story, or it can be a full solution walkthrough.
$ i7 -w story.key story.z8
Once again you will receive three files.
story.$$.scr - new transcript file
story.$$.key - walkthrough file
story.$$.sav - save game from a walkthrough file
.fi
.Sh FILES
.Bl -tag -width ".Pa /usr/local"
.It Pa /usr/local/share/inform7
Directory where Inform extensions are stored.
.Sh SEE ALSO
.Xr frotz 6
.Sh AUTHORS
.An Graham Nelson <graham@gnelson.demon.co.uk> -- Inform programming
language and compilers
.An Andy Kosela <akosela@andykosela.com> -- CLI edition for FreeBSD
.Sh CONTRIBUTORS
.An Adam Thornton, Emily Short, Eric Eve
.Sh THANKS TO
Will Crowther and Don Woods for creating the original Adventure, Infocom
for the Z-machine standard and memorable titles like Zork, Graham Nelson
for designing this beautiful engine for creating worlds in text, Adam
Thornton for many suggestions and help with FreeBSD porting.
rec.arts.int-fiction and rec.games.int-fiction community of IF authors
and enthusiasts.