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142 lines
5.3 KiB
C
142 lines
5.3 KiB
C
/*
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* Client decompression module for the mud client compression protocol.
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* See http://homepages.ihug.co.nz/~icecube/compress/ for more details.
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*
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* mccpDecompress.h - header definitions. #include this in your client code.
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*
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* Oliver Jowett <icecube$ihug.co.nz>. Demangle address as needed.
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*
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* This code is placed in the public domain.
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*
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*/
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/* Modified: 981203 */
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/*
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*
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* mc_state is an opaque type representing the current compression state of
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* a connection. You should include a (mc_state *) in the information you
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* store for a server connection.
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*
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* Initialization / cleanup:
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*
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* When a connection is initiated, call mudcompress_new, and store the
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* resulting pointer in your server connection information. This pointer is
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* used as a handle for all other functions. This does NOT begin compression
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* - it just initialises various internal structures.
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*
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* When a connection is terminated, call mudcompress_delete with the handle
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* to delete all memory allocated by the decompressor for the connection.
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*
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* Reading / writing:
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*
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* Reading from the server connection must go through the decompressor at
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* all times. The decompressor handles both negotiation and decompression
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* transparently - it receives input directly from the server, then provides
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* the main client code with decompressed data, hiding all protocol details.
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*
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* When data is received from the mud server, call mudcompress_receive,
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* passing it the handle for the connection, a pointer to the data read,
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* and the length of data read. It is VITAL that ALL data read is passed
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* to the decompressor - including data with embedded NULs!
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*
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* After mudcompress_receive has been called, call mudcompress_pending() to
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* see if any decompressed data is available. It returns the number of
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* bytes pending.
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*
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* If there is pending data waiting, call mudcompress_get to retrieve it.
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* This fills up to "size" bytes in the provided buffer "buf", and returns
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* the number of bytes copied. Your client can now process this data as if
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* it had been directly read from the server.
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*
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* Be sure to check mudcompress_pending again after calling mudcompress_get!
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* Removing some data from the decompress buffer may have allowed the
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* decompressor to decompress some more data - in which case, you want to
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* process it immediately, rather than waiting for another read from the
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* mud server.
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*
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* Regularly call mudcompress_response. If non-NULL, you need to write the
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* returned string to the mud server. This is needed when the decompressor
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* is negotiating compression with the server. When called,
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* mudcompress_response clears any pending string, so be sure to save its
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* return value!
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*
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* Status information:
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*
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* mudcompress_error returns non-0 if there has been a (fatal) decompression
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* error. In this case, all you can do is tell the user that something went
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* wrong and close the connection.
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*
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* mudcompress_stats fills in the two (unsigned long *) values passed, with
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* the number of compressed bytes read, and the number of bytes that they
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* decompressed to.
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*
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* mudcompress_compressing returns non-0 if the connection is currently
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* using compression.
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*
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*/
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#ifndef MUDCOMPRESS_H
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#define MUDCOMPRESS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Opaque handle for a decompressor. Details defined in Compress.c - you
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* should never need to see them externally.
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*/
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struct mc_state_s;
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typedef struct mc_state_s mc_state;
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/* Create a new decompressor. Return a handle to it.
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*/
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mc_state *mudcompress_new(void);
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/* Deallocate a decompressor and associated data. 'state' is invalid
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* afterthis call.
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*/
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void mudcompress_delete(mc_state *state);
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/* Perform decompression and negotiation on some received data.
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* 'data' is a pointer to the received data, 'len' is its length.
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*/
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void mudcompress_receive(mc_state *state, const char *data, unsigned len);
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/* Return the number of pending decompressed bytes that can currently
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* be read by mudcompress_get
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*/
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int mudcompress_pending(mc_state *state);
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/* Return true (non-0) if this decompressor encountered a fatal error.
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*/
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int mudcompress_error(mc_state *state);
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/* Read decompressed data from the decompressor into 'buf', up to a
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* maximum of 'size' bytes. Returns the number of bytes actually copied.
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*/
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int mudcompress_get(mc_state *state, char *buf, int size);
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/* Set *comp to the number of compressed bytes read, and *uncomp to the
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* number of bytes they expanded to, for this decompressor.
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*/
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void mudcompress_stats(mc_state *state, unsigned long *comp, unsigned long *uncomp);
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/* Check for a negotiation response. If this returns NULL, no output is
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* needed. If it returns non-NULL, it points to a NUL-terminated string
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* that should be sent to the mud server. Calling this function clears
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* the pending string (so be sure to save the result).
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*/
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const char *mudcompress_response(mc_state *state);
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/* Return true (non-0) if this decompressor has successfully negotiated
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* compression and is currently performing decompression.
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*/
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int mudcompress_compressing(mc_state *state);
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#ifdef __cplusplus
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}
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#endif
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#endif
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