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0e050332e9
- when outputing character to the screen check that we actually have a character for the charcode supplied. This fixes potential segfault when user types in some character that isn't in the table; - don't hog all CPU time when playing level completion sound. This also makes level completion sound much more less jerky; - by default use sdl12 library instead of sdl10, because sdl10 is at the end of its lifecycle and would be retired RSN. Bump PPORTREVISION to indicate that major changes were made.
16 lines
296 B
Plaintext
16 lines
296 B
Plaintext
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$FreeBSD$
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--- fbsd_timer.c.orig Mon Apr 3 23:42:44 2000
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+++ fbsd_timer.c Sat Sep 22 22:20:03 2001
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@@ -2,7 +2,8 @@
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#include <stdlib.h>
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#include <time.h>
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#include <sys/time.h>
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-#include <machine/console.h>
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+#include <sys/fbio.h>
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+#include <sys/consio.h>
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#include <vgl.h>
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#include "def.h"
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