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actors can be set to be static or dynamic in regard to a physics simulation. The source tree currently contains an embedded version of box2d trunk. Features: - Children of the ClutterBox2d group can be simulated as static or dynamic rigid bodies. Collision detection. - Specifying the gravity of the world. - play/pause control over the box2d physics engine - Setting linear and angular velocities of simulated children. - automatic position synchronization between clutter and box2d. - joints - prismatic. - revolute. - distance (spring) - mouse (for dragging objects around and manipulating them). WWW: http://clutter-project.org/
19 lines
716 B
Plaintext
19 lines
716 B
Plaintext
A glue layer between clutter and box2d that provides a special group where the
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actors can be set to be static or dynamic in regard to a physics simulation. The
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source tree currently contains an embedded version of box2d trunk.
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Features:
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- Children of the ClutterBox2d group can be simulated as static or dynamic
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rigid bodies. Collision detection.
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- Specifying the gravity of the world.
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- play/pause control over the box2d physics engine
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- Setting linear and angular velocities of simulated children.
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- automatic position synchronization between clutter and box2d.
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- joints
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- prismatic.
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- revolute.
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- distance (spring)
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- mouse (for dragging objects around and manipulating them).
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WWW: http://clutter-project.org/
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