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freebsd-ports/games/sdb/Makefile
Niclas Zeising be6c15b5c6 Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
2019-11-05 22:16:14 +00:00

73 lines
1.7 KiB
Makefile

# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
# $FreeBSD$
PORTNAME= sdb
PORTVERSION= 1.0.2
PORTREVISION= 15
CATEGORIES= games
MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
https://mirror.amdmi3.ru/distfiles/
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Futuristic overhead shooter
LICENSE= GPLv2+
LICENSE_FILE= ${WRKSRC}/LICENSE
USES= gl gmake sdl
USE_SDL= mixer image sdl
USE_GL= gl glu
BUILD_WRKSRC= ${WRKSRC}/src
CXXFLAGS+= `${SDL_CONFIG} --cflags`
LIBS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}"
PLIST_FILES= bin/sdb
PORTDOCS= *
PORTDATA= *
DESKTOP_ENTRIES="Shotgun Debugger" \
"" \
"" \
"${PORTNAME}" \
"Game;ActionGame;" \
""
OPTIONS_DEFINE= DOCS
.include <bsd.port.options.mk>
.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
PLIST_SUB+= MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+= ${UNZIP_CMD}:archivers/unzip
PLIST_SUB+= MODEL_SUFFIX="md2b"
post-extract:
${RM} ${WRKSRC}/models/*
@cd ${WRKSRC}/models && \
${RM} * && \
${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
'sdb-1.0-macosx/models/*.md2b'
.endif
post-patch:
@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin
cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR}
do-install-DOCS-on:
@${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
.include <bsd.port.mk>