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b7f05445c0
It has been common practice to have one or more URLs at the end of the ports' pkg-descr files, one per line and prefixed with "WWW:". These URLs should point at a project website or other relevant resources. Access to these URLs required processing of the pkg-descr files, and they have often become stale over time. If more than one such URL was present in a pkg-descr file, only the first one was tarnsfered into the port INDEX, but for many ports only the last line did contain the port specific URL to further information. There have been several proposals to make a project URL available as a macro in the ports' Makefiles, over time. This commit implements such a proposal and moves one of the WWW: entries of each pkg-descr file into the respective port's Makefile. A heuristic attempts to identify the most relevant URL in case there is more than one WWW: entry in some pkg-descr file. URLs that are not moved into the Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr files in order to preserve them. There are 1256 ports that had no WWW: entries in pkg-descr files. These ports will not be touched in this commit. The portlint port has been adjusted to expect a WWW entry in each port Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as deprecated. Approved by: portmgr (tcberner)
114 lines
2.7 KiB
Makefile
114 lines
2.7 KiB
Makefile
PORTNAME= q3cellshading
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PORTVERSION= 1.0
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PORTREVISION= 4
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CATEGORIES= games
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MASTER_SITES= SF
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DISTNAME= q3cel-${PORTVERSION}-src
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Quake III engine with Cell Shading capabilities
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WWW= http://q3cellshading.sourceforge.net/
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ONLY_FOR_ARCHS= i386
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ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
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BROKEN_FreeBSD_13= ld: error: duplicate symbol: re
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BROKEN_FreeBSD_14= ld: error: duplicate symbol: re
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USES= compiler dos2unix gmake zip
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WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
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BUILD_WRKSRC= ${WRKSRC}/code/unix
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MAKE_JOBS_UNSAFE= yes
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MAKE_ENV= LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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VM_ARCHS= i386 powerpc
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OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT
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OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT
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OPTIONS_SUB= yes
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAMELIBS_DESC= Force building game libraries
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SMP_CLIENT_DESC= Build SMP (threaded) client
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.include <bsd.port.options.mk>
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.if ${ARCH} == "i386"
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BUILD_DEPENDS+= nasm:devel/nasm
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.endif
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.for arch in ${ARCH}
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. if ${VM_ARCHS:M${arch}} != ""
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HAVE_VM_COMPILED= yes
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. endif
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.endfor
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.if !defined(HAVE_VM_COMPILED)
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MAKE_ENV+= DLL_ONLY=true
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.endif
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.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT}
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USES+= gl xorg
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USE_GL= glu
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USE_XORG= xxf86dga xxf86vm
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.endif
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.if ${PORT_OPTIONS:MCLIENT}
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MAKE_ENV+= CLIENT=YES
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Q3BIN+= quake3
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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MAKE_ENV+= DEDICATED=YES
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Q3BIN+= q3ded
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.endif
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.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
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MAKE_ENV+= GAMELIBS=YES
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.endif
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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MAKE_ENV+= OPTIMIZED_CFLAGS=YES
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.endif
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.if ${PORT_OPTIONS:MSMP_CLIENT}
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MAKE_ENV+= SMP=YES
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Q3BIN+= quake3-smp
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.endif
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.include <bsd.port.pre.mk>
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post-patch:
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@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
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${WRKSRC}/code/botlib/be_interface.c
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@${REINPLACE_CMD} -e \
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's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
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${WRKSRC}/code/botlib/be_interface.c \
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${WRKSRC}/code/renderer/tr_init.c
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.if ${COMPILER_TYPE} == clang
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@${REINPLACE_CMD} -E 's,-falign-(jumps|loops)=2,,g; s|-O6||' \
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${WRKSRC}/code/unix/Makefile
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.endif
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do-install:
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.for bin in ${Q3BIN}
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# Adjust program names to avoid conflicts with other Quake3 ports
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
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${STAGEDIR}${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
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.endfor
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.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
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.for dir in baseq3 missionpack
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@${MKDIR} ${STAGEDIR}${LIBDIR}/${dir}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so \
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${STAGEDIR}${LIBDIR}/${dir}
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.endfor
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.endif
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.include "${.CURDIR}/../quake3-data/Makefile.include"
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.include <bsd.port.post.mk>
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