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Shotgun Debugger is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility--but the hordes of walking death machines aren't just gonna let you. Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional, the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based -- rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture. WWW: http://sdb.gamecreation.org/ PR: ports/85857 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
62 lines
1.6 KiB
Makefile
62 lines
1.6 KiB
Makefile
# New ports collection makefile for: sdb
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# Date created: 08 Sep 2005
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# Whom: Dmitry Marakasov <amdmi3@mail.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= sdb
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PORTVERSION= 1.0.2
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CATEGORIES= games
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MASTER_SITES= http://gcsociety.sp.cs.cmu.edu/~frenzy/
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MAINTAINER= amdmi3@mail.ru
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COMMENT= Futuristic overhead shooter
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USE_X_PREFIX= yes
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USE_SDL= mixer image sdl
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USE_GL= yes
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USE_GMAKE= yes
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USE_REINPLACE= yes
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USE_GCC= 3.4+
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BUILD_WRKSRC= ${WRKSRC}/src
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CPPFLAGS= `${SDL_CONFIG} --cflags` -I${X11BASE}/include
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LDFLAGS= `${SDL_CONFIG} --libs` -L${X11BASE}/lib -lSDL_image -lSDL_mixer -lGL -lGLU
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MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS} ${CPPFLAGS}" LIBS="${LDFLAGS}"
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PLIST_FILES= bin/sdb
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PLIST_DIRS= %%DATADIR%%
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PORTDOCS= README
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PLIST= ${WRKDIR}/pkg-plist
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DATADIRS= levels models snd sprites
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post-patch:
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@${REINPLACE_CMD} -e 's|<SDL/|<|' ${WRKSRC}/src/sdb.h
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@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
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${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
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pre-install:
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@${RM} -f ${PLIST}
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@cd ${WRKSRC} && \
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${FIND} ${DATADIRS} ! -type d | ${SORT} \
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| ${SED} -e 's|^|%%DATADIR%%/|' >> ${PLIST} && \
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${FIND} ${DATADIRS} -type d ! -empty | ${SORT} -r \
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| ${SED} -e 's|^|@dirrm %%DATADIR%%/|' >> ${PLIST}
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${PREFIX}/bin
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cd ${WRKSRC} && \
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${FIND} ${DATADIRS} -type d ! -empty -exec \
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${MKDIR} "${DATADIR}/{}" \; && \
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${FIND} ${DATADIRS} ! -type d -exec \
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${INSTALL_DATA} "{}" "${DATADIR}/{}" \;
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
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.endif
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.include <bsd.port.mk>
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