1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-03 01:23:49 +00:00
freebsd-ports/games/ivan/Makefile
Tijl Coosemans 60945f0277 Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it.  Bump PORTREVISION on their dependent
ports except the ones that depend on these:

audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt

In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version.  When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.

Also remove the devel/pcre dependency from USE_GNOME=glib20.  It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it.  The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20.  Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.

PR:		195724
Exp-run by:	antoine
Approved by:	portmgr (antoine)
2014-12-08 16:48:38 +00:00

44 lines
1.3 KiB
Makefile

# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
# $FreeBSD$
PORTNAME= ivan
PORTVERSION= 0.50
PORTREVISION= 7
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/IVAN/IVAN%20${PORTVERSION}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Graphical roguelike game
LICENSE= GPLv2
LICENSE_FILE= ${WRKSRC}/COPYING
USE_SDL= sdl
USES= gmake
GNU_CONFIGURE= yes
CONFIGURE_ARGS= --localstatedir=/var/games
PORTSCOUT= skipv:0.301,0.310,0.311,0.401,0.410,0.420,0.430
PORTDATA= *
post-patch:
@${REINPLACE_CMD} -e 's|IvanSave|.IvanSave|g' ${WRKSRC}/Main/Source/game.cpp
@${REINPLACE_CMD} -Ee 's|(fearray<type>::~?fearray)<type>|\1|' \
${WRKSRC}/FeLib/Include/fearray.h
@${REINPLACE_CMD} -Ee 's|([a-z]+<[a-z ,]+>::~?[a-z]+)<[a-z ,]+>|\1|' \
${WRKSRC}/Main/Source/script.cpp
@${REINPLACE_CMD} -e 's|truth(|bool(|' ${WRKSRC}/Main/Source/fluid.cpp \
${WRKSRC}/Main/Include/char.h ${WRKSRC}/Main/Include/lsquare.h \
${WRKSRC}/FeLib/Include/save.h ${WRKSRC}/Main/Include/lsquare.h \
${WRKSRC}/Main/Include/human.h ${WRKSRC}/Main/Source/command.cpp \
${WRKSRC}/Main/Include/stack.h ${WRKSRC}/Main/Source/lsquare.cpp \
${WRKSRC}/Main/Source/lterras.cpp
post-install:
${MKDIR} ${STAGEDIR}/var/games/ivan/Bones
${TOUCH} ${STAGEDIR}/var/games/ivan/ivan-highscore.scores.sample
.include <bsd.port.mk>