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8977662785
Change log: (chronologically ordered) More OpenGL optimizations Full type information output for Lua documentation. Very useful for writing Lua scripts. A new -weaponspew command-line option for printing MediaVP-style statistics, plus a weapon comparison spreadsheet, to the debug log. Improved ship lookup behavior in SEXPs for improved performance. BPTC/BC7 texture compression support Refactoring and new features for the ship lab. Missile multi-lock. It's finally in an official build! Enhancements to the model code in preparation for cool features in 21.2. IPv6 support for multiplayer A lot of general fixes for multiplayer.
14 lines
565 B
CMake
14 lines
565 B
CMake
--- cmake/toolchain-gcc.cmake.orig 2021-01-28 12:41:41 UTC
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+++ cmake/toolchain-gcc.cmake
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@@ -12,8 +12,8 @@ option(GCC_USE_GOLD "Use the gold linker instead of th
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option(GCC_GENERATE_GDB_INDEX "Adds linker option to generate the gdb index for debug builds" OFF)
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# These are the default values
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-set(C_BASE_FLAGS "-march=native -pipe")
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-set(CXX_BASE_FLAGS "-march=native -pipe")
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+set(C_BASE_FLAGS "${CMAKE_C_FLAGS_RELEASE}")
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+set(CXX_BASE_FLAGS "${CMAKE_CXX_FLAGS_RELEASE}")
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# For C and C++, the values can be overwritten independently
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if(DEFINED ENV{CFLAGS})
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