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89d08ccafe
- Allow building only the client or server (adding OPTIONS). - Improve wrapper script (only create ~/.cube once and pass parameters to the real executable). - Install documentation (if !NOPORTDOCS). - Build targets according to OPTIONS. - IGNORE if no executables were selected. - Format pkg-descr and add item. - Copy autoexec.cfg in addition to config.cfg instead of symlinking it. PR: ports/101037 Submitted by: alepulver (myself) Approved by: maintainer (timeout)
24 lines
941 B
Plaintext
24 lines
941 B
Plaintext
Cube is a 3D First Person Shooter that uses OpenGL and SDL.
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Features:
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- Single-player and Multiplayer gameplay.
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- Allows in-engine editing of geometry in full 3D (you fly around the map,
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point / drag stuff to select it / modify it), which can even be done with
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multiple people at once (a first!).
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- Has simplistic but effective fine grain vertex lighting that looks like
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lightmapping and can do dynamic lights & shadows.
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- Doesn't need any kind of map precompilation, even lighting is done on the
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fly.
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- Has very simplistic quad-tree world structure that can do slopes
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(heightfields with caps) and slants, water.
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- Does decent collision detection & physics.
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- Has client/server networking that goes a long way in giving a lag-free game
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experience.
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- Features a Doom/Quake-style singleplayer and multiplayer game with some
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uncompromising brutal oldskool gameplay.
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WWW: http://www.cubeengine.com/
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- Arjan
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avleeuwen@piwebs.com
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