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922be491a2
This also adds a new USE_SDL=gfx2 variable to add SDL2_gfx as LIB_DEPENDS other ports. The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) WWW: http://www.ferzkopp.net/Software/SDL_gfx-2.0/
217 lines
4.6 KiB
Makefile
217 lines
4.6 KiB
Makefile
#-*- tab-width: 4; -*-
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# ex:ts=4
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#
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# bsd.sdl.mk - Support for SDL-based ports.
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#
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# Created by: Edwin Groothuis <edwin@freebsd.org>
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#
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# For FreeBSD committers:
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# - Changes in the version number of the shared libraries are encouraged.
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# - For the rest, please try to run them via the maintainer but feel free
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# to commit themselves if nothing breaks.
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#
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# For ports-developers:
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# If your port needs SDL or one of the SDL modules, you can easily
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# include them with the "USE_SDL=" statement. For example if you need
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# the standard SDL and SDL_sound, use "USE_SDL=sdl sound" and the
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# required libraries are included in your LIB_DEPENDS.
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#
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# If you want to check for the availability for certain SDL ports, you
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# can set WANT_SDL and run it through bsd.port.pre.mk:
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# WANT_SDL= yes
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# USE_SDL= sdl
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# .include <bsd.port.pre.mk>
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# .if ${HAVE_SDL:Mgraphics}
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# USE_SDL+= graphics
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# .endif
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# .include <bsd.port.post.mk>
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# Run "make -V USE_SDL" to see which libs are asked for at the end.
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#
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#
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# $FreeBSD$
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#
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SDL_Include_MAINTAINER= mva@FreeBSD.org
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#
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# These are the current supported SDL1.2 modules
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#
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_USE_SDL_ALL= console gfx image mixer mm net pango sdl sound ttf
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#
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# These are the current supported SDL2 modules
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#
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_USE_SDL_ALL+= gfx2 image2 mixer2 net2 sdl2 ttf2
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#
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# Variables used to determine what is needed:
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# _SUBDIR_xxx subdirectory below ${PORTSDIR} (required)
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# _PORTDIR_xxx subdirectory below ${PORTSDIR}/${_SUBDIR_xxx}, default sdl_xxx
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# _LIB_xxx name of the shared lib, default SDL_xxx
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# _REQUIRES_xxx also needs these SDL libraries
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#
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_SUBDIR_console= devel
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_PORTDIR_console= sdl_console
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_LIB_console= SDL_console-2.1
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_REQUIRES_console= sdl
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_SUBDIR_gfx= graphics
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_PORTDIR_gfx= sdl_gfx
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_LIB_gfx= SDL_gfx
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_REQUIRES_gfx= sdl
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_SUBDIR_image= graphics
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_PORTDIR_image= sdl_image
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_LIB_image= SDL_image-1.2
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_REQUIRES_image=sdl
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_SUBDIR_mixer= audio
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_PORTDIR_mixer= sdl_mixer
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_LIB_mixer= SDL_mixer-1.2
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_REQUIRES_mixer=sdl
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_SUBDIR_mm= devel
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_PORTDIR_mm= sdlmm
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_LIB_mm= SDLmm
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_REQUIRES_mm= sdl
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_SUBDIR_net= net
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_PORTDIR_net= sdl_net
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_LIB_net= SDL_net-1.2
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_REQUIRES_net= sdl
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_SUBDIR_pango= x11-toolkits
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_PORTDIR_pango= sdl_pango
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_LIB_pango= SDL_Pango
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_REQUIRES_pango=sdl
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_SUBDIR_sdl= devel
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_PORTDIR_sdl= sdl12
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_LIB_sdl= SDL-1.2
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_REQUIRES_sdl=
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_SUBDIR_sound= audio
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_PORTDIR_sound= sdl_sound
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_LIB_sound= SDL_sound
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_REQUIRES_sound=sdl
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_SUBDIR_ttf= graphics
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_PORTDIR_ttf= sdl_ttf
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_LIB_ttf= SDL_ttf-2.0
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_REQUIRES_ttf= sdl
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_SUBDIR_gfx2= graphics
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_PORTDIR_gfx2= sdl2_gfx
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_LIB_gfx2= SDL2_gfx
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_REQUIRES_gfx2= sdl2
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_SUBDIR_image2= graphics
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_PORTDIR_image2= sdl2_image
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_LIB_image2= SDL2_image
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_REQUIRES_image2= sdl2
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_SUBDIR_mixer2= audio
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_PORTDIR_mixer2= sdl2_mixer
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_LIB_mixer2= SDL2_mixer
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_REQUIRES_mixer2= sdl2
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_SUBDIR_net2= net
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_PORTDIR_net2= sdl2_net
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_LIB_net2= SDL2_net
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_REQUIRES_net2= sdl2
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_SUBDIR_sdl2= devel
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_PORTDIR_sdl2= sdl20
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_LIB_sdl2= SDL2
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_REQUIRES_sdl2=
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_SUBDIR_ttf2= graphics
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_PORTDIR_ttf2= sdl2_ttf
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_LIB_ttf2= SDL2_ttf
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_REQUIRES_ttf2= sdl2
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#
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# If WANT_SDL is defined, check for the available libraries
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#
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.if !defined(AFTERPORTMK)
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.if !defined(SDL_Include_pre)
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SDL_Include_pre= bsd.sdl.mk
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HAVE_SDL?=
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.if defined(WANT_SDL)
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.for component in ${_USE_SDL_ALL}
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.if exists(${LOCALBASE}/lib/lib${_LIB_${component}}.so)
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HAVE_SDL+= ${component}
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.endif
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.endfor
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.endif
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.endif
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.endif
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#
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# If USE_SDL is defined, make dependencies for the libraries
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#
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.if !defined(BEFOREPORTMK)
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.if !defined(SDL_Include_post)
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.if defined(USE_SDL)
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SDL_Include_post= bsd.sdl.mk
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#
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# Keep some backward compatibility
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#
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.if ${USE_SDL}=="yes"
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USE_SDL= sdl
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.endif
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#
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# Check if all the values given in USE_SDL are valid.
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#
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_USE_SDL=
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.for component in ${USE_SDL}
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. if ${_USE_SDL_ALL:M${component}}==""
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IGNORE= cannot install: unknown SDL component ${component}
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. endif
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_USE_SDL+= ${_REQUIRES_${component}} ${component}
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.endfor
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#
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# Uniquefy[sp] the list of libs required
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#
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__USE_SDL=
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.for component in ${_USE_SDL}
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. if ${__USE_SDL:M${component}}==""
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__USE_SDL+= ${component}
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. endif
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.endfor
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#
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# Finally make the list of libs required
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#
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.for component in ${__USE_SDL}
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LIB_DEPENDS+= ${_LIB_${component}}:${PORTSDIR}/${_SUBDIR_${component}}/${_PORTDIR_${component}}
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.endfor
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#
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# "Normal" dependencies and variables
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#
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.if ${__USE_SDL:Msdl} != ""
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BUILD_DEPENDS+= ${SDL_CONFIG}:${PORTSDIR}/${_SUBDIR_sdl}/${_PORTDIR_sdl}
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SDL_CONFIG?= ${LOCALBASE}/bin/sdl-config
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CONFIGURE_ENV+= SDL_CONFIG=${SDL_CONFIG}
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MAKE_ENV+= SDL_CONFIG=${SDL_CONFIG}
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.endif
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.if ${__USE_SDL:Msdl2} != ""
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BUILD_DEPENDS+= ${SDL2_CONFIG}:${PORTSDIR}/${_SUBDIR_sdl2}/${_PORTDIR_sdl2}
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SDL2_CONFIG?= ${LOCALBASE}/bin/sdl2-config
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CONFIGURE_ENV+= SDL2_CONFIG=${SDL2_CONFIG}
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MAKE_ENV+= SDL2_CONFIG=${SDL2_CONFIG}
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.endif
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.endif
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.endif
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.endif
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