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Inspired in THRUST type of games (and concretely in ZARA THRUSTA for the Amiga 500). In each level of Transball, the goal is to find the SPHERE, capture it and carry it to the upper part of the level. The main obstacle is the gravity, that impulses you towards the ground. But many other obstacles, canons, tanks, doors, etc. will try to make difficult your journey... WWW: http://www.braingames.getput.com/stransball2/default.asp PR: ports/122896 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
18 lines
605 B
Plaintext
18 lines
605 B
Plaintext
--- sources/Makefile.orig 2005-04-16 21:16:54.000000000 +0400
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+++ sources/Makefile 2008-04-07 01:10:16.000000000 +0400
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@@ -12,12 +12,11 @@
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all: stransball2
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%.o: %.cpp
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- c++ -c -g3 -O3 $< -o $@ `sdl-config --cflags` -I/usr/local/include/SDL
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+ ${CXX} ${CXXFLAGS} -c $< -o $@ `${SDL_CONFIG} --cflags`
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# dynamically linked binary:
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stransball2: $(OBJS)
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- c++ $^ -o $@ `sdl-config --libs` -lSDL_image -lSDL_mixer -lSDL_sound -lSDL_sound -lSGE -I/usr/local/include/SDL
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- mv ./stransball2 ..
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+ ${CXX} $^ -o $@ `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lSDL_sound -lSGE
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clean:
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rm -f stransball2
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