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PPSSPP is a PSP emulator written in C++. It translates PSP CPU instructions directly into optimized x86, x64 and ARM machine code, using JIT recompilers (dynarecs). PPSSPP can thus run on quite low-spec hardware, including stronger ARM-based phones and tablets, as long as there's OpenGL ES 2.0 support. http://www.ppsspp.org/development.html Requested by: RyanBram @ PCBSD forums Motivated by: review D2608 (thus .ifdefs)
12 lines
574 B
Plaintext
12 lines
574 B
Plaintext
PPSSPP is a HLE ("high level emulation") emulator, it simulates the
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PSP OS as seen by the game rather than the full hardware. A program
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running on the PSP OS can send raw display lists to the graphics
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chips, but can't access the flash controller or the Media Engine
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directly, instead it has to go through libraries and the PSP OS
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kernel. We simply simulate these. This is a lot of work though, the
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PSP OS is large and has plenty of functionality so achieving 100%
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compatibility is difficult bordering on the impossible. We can get
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close though.
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WWW: http://www.ppsspp.org/
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