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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-24 04:33:24 +00:00
freebsd-ports/games/ioquake3/Makefile
Alejandro Pulver 018541efae - Remove supression of the bot log file (now it's stored in the home directory,
not in the current one like the original Q3).
- Bump PORTREVISION.
2008-01-11 19:33:02 +00:00

158 lines
3.6 KiB
Makefile

# New ports collection makefile for: ioquake3
# Date created: 3 Jun 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= ioquake3
DISTVERSION= 1.34-rc3
PORTREVISION= 4
CATEGORIES= games
MASTER_SITES= http://ioquake3.org/files/
DISTNAME= ${PORTNAME}_${DISTVERSION}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Cleaned-up and enhaced version of Quake 3
USE_BZIP2= yes
USE_GMAKE= yes
OPTIONS= CLIENT "Build client" on \
CELLSHADING "Enable Cell Shading effect" off \
GAMELIBS "Build game libraries (when not mandatory)" off \
DEDICATED "Build dedicated server" on \
MP3 "Enable MP3 support" off \
OPENAL "Enable OpenAL (3D sound) support" off \
OPENAL_DLOPEN "Enable dynamic loading of OpenAL" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SDL_AUDIO "Use SDL for audio" off \
SDL_VIDEO "Use SDL for video" off \
SMP "Build SMP (threaded) client" on \
VORBIS "Enable Ogg Vorbis codec support" off
MAKE_ENV= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
VM_ARCHS= amd64 i386 powerpc
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if defined(HAVE_VM_COMPILED)
MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
.if defined(WITH_CELLSHADING)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-cellshading
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
# OpenAL
. if defined(WITH_OPENAL)
LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
MAKE_ENV+= USE_OPENAL=1
. if defined(WITH_OPENAL_DLOPEN)
MAKE_ENV+= USE_OPENAL_DLOPEN=1
. endif
. endif
# SDL
. if defined(WITH_SDL_AUDIO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_AUDIO=1
. endif
. if defined(WITH_SDL_VIDEO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_VIDEO=1
. else
USE_GL= yes
USE_XLIB= yes
. endif
# Vorbis
. if defined(WITH_VORBIS)
LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= USE_CODEC_VORBIS=1
. endif
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= BUILD_CLIENT=1
PLIST_SUB+= CLIENT=""
Q3BIN+= ioquake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_SERVER=1
PLIST_SUB+= DEDICATED=""
Q3BIN+= ioq3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= BUILD_GAME_SO=1
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if defined(WITH_MP3)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-mp3
LIB_DEPENDS+= mad.2:${PORTSDIR}/audio/libmad
MAKE_ENV+= USE_CODEC_MP3=1
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=1
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
Q3BIN+= ioquake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
# There are new variables in the config files, so keep them in another dir.
@${REINPLACE_CMD} -E 's|/\.q3a|/.${PORTNAME}|' \
${WRKSRC}/code/unix/unix_shared.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${bin} ${PREFIX}/bin
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
post-install:
@${ECHO_CMD}
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>