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2bb0d3f519
- Add OPTIONS. - Use SUB_FILES for generating pkg-message. - Merge BROKEN and NOT_FOR_ARCHS into ONLY_FOR_ARCHS=i386. - Add patch to fix the segmentation fault when exitting the program - Update WWW PR: ports/86440 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org> Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
24 lines
734 B
Plaintext
24 lines
734 B
Plaintext
The Doomsday Engine is an enhanced Doom source port for the Windows and
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UNIX platforms. It is based on the source code of id Software's Doom
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and Raven Software's Heretic and Hexen.
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Some of supported features are:
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* Dynamic lights
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* Lens flares
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* High-resolution textures (PNG, TGA, PCX)
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* Particle effects
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* Detail textures
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* 3D models (uses Quake II's MD2 format)
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* Simple environmental mapping for 3D models (shiny effects)
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* MD2 skymodels and skyboxes
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* Actor (monster) movement smoothing
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* Simulated radiosity shadowing system for the environment
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* Simple shadows for objects
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* Fog
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* Glowing surfaces
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* Smart texture filtering using a modified hq2x algorith
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WWW: http://www.doomsdayhq.com/
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- Igor Pokrovsky
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ip@doom.homeunix.org
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