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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-29 05:38:00 +00:00
freebsd-ports/games/deng/pkg-descr
Simon Barner 2bb0d3f519 - Integrate with "doom-data".
- Add OPTIONS.
- Use SUB_FILES for generating pkg-message.
- Merge BROKEN and NOT_FOR_ARCHS into ONLY_FOR_ARCHS=i386.
- Add patch to fix the segmentation fault when exitting the program
- Update WWW

PR:		ports/86440
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Tweaked by:	Igor Pokrovsky <ip@doom.homeunix.org>
Approved by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-11-17 11:44:27 +00:00

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The Doomsday Engine is an enhanced Doom source port for the Windows and
UNIX platforms. It is based on the source code of id Software's Doom
and Raven Software's Heretic and Hexen.
Some of supported features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
WWW: http://www.doomsdayhq.com/
- Igor Pokrovsky
ip@doom.homeunix.org