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ship, carry them off, and drop them somewhere. Exactly why this needs to be done is not well explained. Features realistic(ish) physics: Explosions toss things around, some weapons knock enemies back, and of course gravity is a constant companion. Improved weapons are available to replace the pathetic peashooter that the player starts out with. WWW: http://www.markboyd.me.uk/games/flyhard/flyhard.html PR: ports/107929 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
117 lines
3.6 KiB
Plaintext
117 lines
3.6 KiB
Plaintext
bin/flyhard
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%%DATADIR%%/images/baby_graldor.png
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%%DATADIR%%/images/ball.png
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%%DATADIR%%/images/block.png
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%%DATADIR%%/images/blockdiag_bl.png
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%%DATADIR%%/images/blockdiag_br.png
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%%DATADIR%%/images/blockdiag_tl.png
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%%DATADIR%%/images/blockdiag_tr.png
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%%DATADIR%%/images/blockexplo0.png
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%%DATADIR%%/images/blockexplo1.png
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%%DATADIR%%/images/blockexplo2.png
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%%DATADIR%%/images/blockexplo3.png
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%%DATADIR%%/images/bobbler.png
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%%DATADIR%%/images/buttond1.png
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%%DATADIR%%/images/buttond2.png
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%%DATADIR%%/images/buttond3.png
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%%DATADIR%%/images/buttonl1.png
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%%DATADIR%%/images/buttonl2.png
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%%DATADIR%%/images/buttonl3.png
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%%DATADIR%%/images/buttonr1.png
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%%DATADIR%%/images/buttonr2.png
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%%DATADIR%%/images/buttonr3.png
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%%DATADIR%%/images/buttonu1.png
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%%DATADIR%%/images/buttonu2.png
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%%DATADIR%%/images/buttonu3.png
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%%DATADIR%%/images/coin.png
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%%DATADIR%%/images/engine_point.png
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%%DATADIR%%/images/font.png
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%%DATADIR%%/images/graldor0.png
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%%DATADIR%%/images/graldor1.png
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%%DATADIR%%/images/graldor2.png
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%%DATADIR%%/images/graldor3.png
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%%DATADIR%%/images/graldor4.png
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%%DATADIR%%/images/graldor5.png
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%%DATADIR%%/images/graldor6.png
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%%DATADIR%%/images/graldor7.png
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%%DATADIR%%/images/graldor8.png
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%%DATADIR%%/images/graldor9.png
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%%DATADIR%%/images/hgate1.png
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%%DATADIR%%/images/hgate2.png
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%%DATADIR%%/images/hgate3.png
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%%DATADIR%%/images/hgate4.png
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%%DATADIR%%/images/hgate5.png
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%%DATADIR%%/images/hgateclosed.png
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%%DATADIR%%/images/hgateopen.png
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%%DATADIR%%/images/invader1.png
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%%DATADIR%%/images/invader2.png
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%%DATADIR%%/images/miner.png
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%%DATADIR%%/images/peashooter.png
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%%DATADIR%%/images/pipe_+.png
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%%DATADIR%%/images/pipe_Td.png
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%%DATADIR%%/images/pipe_Tl.png
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%%DATADIR%%/images/pipe_Tr.png
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%%DATADIR%%/images/pipe_Tu.png
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%%DATADIR%%/images/pipe_ld.png
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%%DATADIR%%/images/pipe_lr.png
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%%DATADIR%%/images/pipe_lu.png
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%%DATADIR%%/images/pipe_rd.png
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%%DATADIR%%/images/pipe_ru.png
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%%DATADIR%%/images/pipe_ud.png
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%%DATADIR%%/images/plasmoid.png
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%%DATADIR%%/images/recking_ball.png
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%%DATADIR%%/images/rocket.png
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%%DATADIR%%/images/s_battery.png
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%%DATADIR%%/images/s_generator.png
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%%DATADIR%%/images/s_generator2.png
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%%DATADIR%%/images/s_implosion.png
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%%DATADIR%%/images/s_lead.png
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%%DATADIR%%/images/s_plasmoid.png
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%%DATADIR%%/images/s_rapishooter.png
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%%DATADIR%%/images/s_rbg.png
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%%DATADIR%%/images/s_rocket.png
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%%DATADIR%%/images/s_scatter.png
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%%DATADIR%%/images/s_shover.png
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%%DATADIR%%/images/s_sniper.png
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%%DATADIR%%/images/s_system_mount.png
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%%DATADIR%%/images/ship.png
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%%DATADIR%%/images/shop.png
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%%DATADIR%%/images/shot.png
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%%DATADIR%%/images/shover.png
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%%DATADIR%%/images/sink.png
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%%DATADIR%%/images/source.png
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%%DATADIR%%/images/t_shot.png
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%%DATADIR%%/images/title.png
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%%DATADIR%%/images/tractor.png
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%%DATADIR%%/images/turret_down.png
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%%DATADIR%%/images/turret_left.png
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%%DATADIR%%/images/turret_right.png
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%%DATADIR%%/images/turret_up.png
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%%DATADIR%%/images/ufo.png
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%%DATADIR%%/images/vgate1.png
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%%DATADIR%%/images/vgate2.png
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%%DATADIR%%/images/vgate3.png
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%%DATADIR%%/images/vgate4.png
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%%DATADIR%%/images/vgate5.png
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%%DATADIR%%/images/vgateclosed.png
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%%DATADIR%%/images/vgateopen.png
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%%DATADIR%%/images/wcircle50.png
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%%DATADIR%%/images/wcircle_100.png
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%%DATADIR%%/images/weapon_point.png
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%%DATADIR%%/images/wshot.png
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%%DATADIR%%/levels/levels.txt
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%%DATADIR%%/sounds/Makefile.am
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%%DATADIR%%/sounds/boom.wav
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%%DATADIR%%/sounds/bounce.wav
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%%DATADIR%%/sounds/cashregister.wav
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%%DATADIR%%/sounds/clang.wav
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%%DATADIR%%/sounds/kaboom.wav
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%%DATADIR%%/sounds/pop.wav
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%%DATADIR%%/sounds/shatter.wav
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%%DATADIR%%/sounds/whitebass25.wav
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%%DATADIR%%/sounds/whiteout25.wav
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@dirrm %%DATADIR%%/sounds
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@dirrm %%DATADIR%%/levels
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@dirrm %%DATADIR%%/images
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@dirrm %%DATADIR%%
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